The third point you cite does indeed "seem like rather a flimsy rationalisation" -- but I haven't noticed anyone making it, at least not explicitly.hong said:That said, what is it about being 20th level that makes it so important? Various reasons I've seen mentioned:
- you need it to generate a character who's super-competent compared to the norm; they can beat up mooks and even above-average opponents without too much trouble
- the extra skills and feats are needed to represent all the personality or background traits they'd have picked up
- being limited to fewer levels implies they're handicapped or useless in some way
Except that it isn't purely arbitrary, because it's not simply an ordinal scale of who's best, who's second-best, etc. We know what "normal" is (+0), and we roll a d20 for skill checks. If "super-competent" means +10, then super-competent only beats normal ~86% of the time. If "super-competent" means +20, then super-competent beats normal every time.hong said:Competency is defined on a campaign-by-campaign basis; what's super-competent in one campaign might be just average in another (Sea Wasp, where are you?). You could reduce the default ceiling of 20 levels to, say, 10 levels, and everything would shift to match: instead of a 20th level character representing the best in the world at their chosen field, it would be a 10th level one. All the above statements would now apply to the 10th level cap, demonstrating that 20 levels is, essentially, arbitrary.
Imagine if we set the "arbitrary" level cap at 2nd level; it would have quite an effect!
That's certainly an equally valid approach (changing everything except magic vs. changing magic), but I'm not sure it's easier. Isn't it pretty easy to, say, remove the Cleric, Wizard, etc., and just use the Bard? Or make the Cleric and Wizard into Prestige Classes requiring a few levels of Expert first?hong said:Getting extra skills and feats is perhaps a fairer reason, but it would be much easier to just hand out these things at a faster rate per level, rather than keeping things the same and changing everything else to match the reduced level of magic.