RealAlHazred
Frumious Flumph (Your Grace/Your Eminence)
Originally posted by iserith:
Thanks for the feedback!
Interestingly, this is kind of how it goes in the adventure I wrote. I didn't add that context here because it would have added a lot of writing to it and I wanted to just post some basic situations with open-ended solutions. In the "Island of the Frog" adventure from which this location comes, the natives are actually chitine (twisted spider people) who are the creations of a weird spider-like entity that lairs on the island and is in conflict with the Wart Mother and her grippli. The PCs start at the top of the temple and the chitine surge in from all sides to attack with arrows, webs, and by scaling to the top to do battle. They won't enter the temple though.
The adventure was originally designed for 4e, so it was a ton of minions and a few standards.
I like the idea of a Con save to avoid exhaustion with advantage/disadvantage due to alignment.
It's a pretty pulpy adventure (kind of my go-to) so tropes like that would make sense.
If anyone ends up playing this scenario, please let me know how it goes!
THEMNGMNT wrote:Good stuff, iserith. Thanks for sharing!
Thanks for the feedback!
AlHazred wrote:This is great! Needs more environmental effects, though.
In the outdoor scene, maybe random fighting is going on elsewhere, as the expedition guards are fighting native levees? Random arrow fire affecting both PCs and natives gives the fight on the temple steps a pulpy, desperate feel -- "You must fight your way to the top before you are overwhelmed by the savages streaming out of the forest like a tidal wave of violence. The expedition guards fight desperately, protecting the mercenary archers in the back ranks who fire missiles as quickly as they can reload, not even pausing to properly take aim." Maybe native shamans summon beasts from the jungle to further complicate matters? The idea is not to overwhelm the PCs on the steps, it's to make the fight as desperate as possible.
Interestingly, this is kind of how it goes in the adventure I wrote. I didn't add that context here because it would have added a lot of writing to it and I wanted to just post some basic situations with open-ended solutions. In the "Island of the Frog" adventure from which this location comes, the natives are actually chitine (twisted spider people) who are the creations of a weird spider-like entity that lairs on the island and is in conflict with the Wart Mother and her grippli. The PCs start at the top of the temple and the chitine surge in from all sides to attack with arrows, webs, and by scaling to the top to do battle. They won't enter the temple though.
The adventure was originally designed for 4e, so it was a ton of minions and a few standards.
AlHazred wrote:Inside, there needs to be some detrimental effect to non-slaad for touching the fluid, besides accelerating the gestation period. Maybe you have to make a Constitution saving throw upon contact. Maybe each failed save gives you one level of exhaustion? Maybe when you succeed, you reduce your exhaustion level by 1 (but only for exhaustion caused by the fluid)? Maybe creatures of chaotic alignment always have advantage on saves against it, while creatures of lawful alignment always have disadvantage? If it has detrimental effects, the slaad should definitely make use of it; perhaps they can stand in the spray so that those who attack them in melee have to contend with the fluid, while those who attack them at range find the misting spray gives the slaad light obscurement.
I like the idea of a Con save to avoid exhaustion with advantage/disadvantage due to alignment.
AlHazred wrote:I feel like this scenario is pulpy enough, that one of the villains should be a load-bearing boss...
It's a pretty pulpy adventure (kind of my go-to) so tropes like that would make sense.
If anyone ends up playing this scenario, please let me know how it goes!