There are three problems with the fluff/crunch terminology:
1. It suggests that "fluff" is less necessary to the game that "crunch."
2. It suggests that these two things are discreet, separate things between which there is a clear boundary and that no mutual dependency exists between the two.
3. It suggests that the structure of the game comes from the crunch not the fluff, when, in fact I've seen as many games change their "crunch" mid-stream as their "fluff' midstream.
4. It suggests that "fluff" is less substantial than "crunch."
I reject all four of these ideas.
I think Raven Crowking has it right. "Meat" and "bones" is a much better term. It suggests mutual necessity, interdependence, problematic category boundaries (look at that cartilege!) and the fact that both contribute to the ultimate structure of the game.
1. It suggests that "fluff" is less necessary to the game that "crunch."
2. It suggests that these two things are discreet, separate things between which there is a clear boundary and that no mutual dependency exists between the two.
3. It suggests that the structure of the game comes from the crunch not the fluff, when, in fact I've seen as many games change their "crunch" mid-stream as their "fluff' midstream.
4. It suggests that "fluff" is less substantial than "crunch."
I reject all four of these ideas.
I think Raven Crowking has it right. "Meat" and "bones" is a much better term. It suggests mutual necessity, interdependence, problematic category boundaries (look at that cartilege!) and the fact that both contribute to the ultimate structure of the game.