The Theocracy (recruitment closed to those posted)

fenixdown said:
Something with a smaller level adjustment so I could start off with my sneak attack and fiendish servant. I'm open to suggestions if you have any.

Also, keep in mind I've got command undead 8/day, which should help against zmobie minions.

I personally like your character, but another option is having fiend heritage, much like Shayuri and Jemal are doing fey heritage. You don't get nearly as much cool stuff, but at most you'll be sacrificing a level or two. It's in the SRD if you search for bloodlines.
 

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Okay, I've updated Arast to the finished version complete with fluff: http://www.enworld.org/showpost.php?p=3484342&postcount=106

Just so you know, prepared spells are very provisional - if we're starting the game on a mission that we'll have been forewarned of then I'll alter them to reflect what Arast would actually have memorised in preparation for that mission.

Also, as far as I know we've still had no answer on HP. How do we calculate em?
 

Noon today? Guess I better finish the ranger up.

EDIT: Here is part of him. Hopefully you don't mind. I thought I had until the end of the day. I won't be back until later this evening from a softball tournament.

[sblock=Stats/Info]The Hunter
Male Human, 8th level Ranger/2nd Level Order of the Bow Initiate
Medium Humanoid (Human)

Hit Dice: 10d8+40 (88 110 )
Initiative: +6
Speed: 30 ft. (6 squares)
Armor Class: 23 (+6 Dex, +6 Armor, +1 Deflection), touch 17, flat-footed 17
Base Attack/Grapple: +10/+12
Attack: +18 ranged with Coldbreath (1d8+3, 1d6 cold dmg). +12 with melee weapon
Full Attack:
+18/+13 ranged with Coldbreath (1d8+3, 1d6 cold dmg). +12/+7 with melee weapon
+18/+18/+13 ranged with Coldbreath (1d8+3, 1d6 cold dmg) Rapid shot
Space/Reach: 5 ft./5 ft.
Special Attacks: Favored Enemy (Church of the ONE) +4, Favored Enemy (undead) +2, Distracting Shot, Ranged Precision +1d8
Special Qualities: Wild Empathy, Woodland Stride, Swift Tracker, Combat Style (Archery - Improved), Close Combat Shot, Darkvision 60', Doesn't need food or water. Needs only 2 hours of sleep.
Saves: Fort +10, Ref +15, Will +8
Abilities: Str 14, Dex 20 (22), Con 16 (18), Int 12, Wis 16, Cha 8
Skills:
Climb +10 (8 ranks + 2 Str
Craft (bowmaking) +6 (5 ranks + 1 Int)
Hide +22 (11 ranks + 6 Dex + 5 misc)
Jump +11 (7 ranks + 2 Str + Syn)
Knowledge (nature) +8 (5 ranks + 1 Int + 2 Syn)
Knowledge (religion) +5 (4 ranks + 1 Int)
Listen +14 (11 ranks + 3 Wis)
Move Silently +22 (11 ranks + 6 Dex + 5 misc)
Spot +14 (11 ranks + 3 Wis)
Survival +14 (11 ranks + 3 Wis)
Tumble +10 (4 ranks + 6 Dex + 2 Syn)

Feats: Track, Endurance, Rapid Shot, Many Shot, Point Blank Shot, Weapon Focus (longbow), Precise Shot, Far Shot, Improved Rapid Shot
Alignment: Neutral
Current XP: 45,001

Languages spoken: Common, _________

Worn Equipment: 33lbs
Mithril Shirt +2 5100gp
Cold Breath - +1 Frost Composite Longbow (Str +3) 8700gp
Boots of Elvenkind 2500gp
Cloak of Elvenkind 2500gp
Gloves of Dex +2 4000gp
Goggles of Night 12000gp
Ring of Sustenance 2500gp
Ring of Protection +1 2000gp
Heward's Handy Haversack 2000gp
Amulet of Health +2 4000gp
Quiver of Ehlonna 1800gp
Traveler's Outfit
Warhammer
Longsword
2 Daggers

Heward's Handy Haversack: 5lbs
Caltrops
2 Scroll Cases containing 10 pieces of paper
Flint/Steel
Ink
Inkpen
5 Pieces of Chalk
Signal Whistle
Spade
Waterskin
Whetstone
Pouch Containing Money: 88pp, 7 gp, 8sp, 5cp

Total weight carried is 38/58lb.
Current Load: Light

Range Increments
within 30 ft = +1 attack, +1 damage
165 ft = no penalty or bonus
330 ft = -2 to attack
495 ft = -4 to attack
660 ft = -6 to attack
825 ft = -8 to attack
990 ft = -10 to attack
1155 ft = -12 to attack
1320 ft = -14 to attack
1485 ft = -16 to attack
1650 ft = -18 to attack
[/sblock]

[sblock=Spells]Spells Per Day: 2/1

1st Level
Longstrider
Entangle

2nd Level
Protection From Energy[/sblock]
[sblock=Appearance] "He looka like a man." [/sblock]
[sblock=Background] Unknown [/sblock]
 
Last edited:

ethandrew said:
Insight- We won't be fighting against hordes of uncontrolled undead. I figure you control the source, you control the problem. Having a telepath, especially one as potent as yours, would only be an asset. Your paladin can turn undead though, if I'm not mistaken!

I wouldn't count on Nathira being able to control very many undead. She only counts as a Cleric 1 in terms of turning undead (she only has 4 levels of Paladin).
 

Insight said:
I wouldn't count on Nathira being able to control very many undead. She only counts as a Cleric 1 in terms of turning undead (she only has 4 levels of Paladin).

I think we should be fine, being as we have three people who can dominate the minds of people quite efficiently. I figure if my Latham is put up against 30 zombies with an evil ONE cleric running the show, he'll dominate the cleric, then maintain control of the 30 zombies, which are now assets, instead of enemies.

It's all hypothetical, though.

But my cohort that I'm building right now, he's not as potent as I'd have hoped, but against undead he's still swinging a 15' reach dealing 6d6+16 against undead with great cleave, so hopefully he'll take care of crowd control.
 

My submission is basically what's on page 1 of this thread. I'm going to repost everything in a more complete format when I get a chance.
 

Deadline is closing.

You don't get time to prepare spells at the beginning, you already have 'em ready.

Don't worry, I won't totally screw the mind controllers. Soldiers aren't that strong for will saves, after all.
 

Is later this evening fine? I'm off to a softball tournament and won't be able to finish him until this evening. I have a very rough part of him up a few posts up the thread.
 


Here's a real quick overview of Latham's cohort, Dehg. If you like him, good, I'll keep him. If not, let me know and I'll scrap 'em.

[sblock=Dehg]
Dehg

Ogre Giant 4 | Fighter 2
Alignment: CN

Abilities:
STR – 29 (18 + 10 Racial + 1 Stat Increase)
DEX – 10 (12 – 2 Racial)
CON – 22 (18 + 4 Racial)
INT – 10 (14 – 4 Racial)
WIS – 12
CHA – 6 (10 – 4 Racial)

HP: 4d8 + 2d10 + 36
Speed: 40ft (30ft)
Initiative: +0

AC: 22 (10 Base + 8 Armor + 0 Dex + 5 Natural Armor – 1 Size)

Saves:
F: 13
R: 2
W: 3

BAB/Ranged/Grapple: +13 / +4 / +18

Weapons:
+1 Undead Bane Greathammer
+13 4d6 + 14 Crit: x4 Size: Huge
- Against Undead
- +15 6d6 + 16 Crit: x4 Size: Huge

Racial Abilities:
Darkvision 60ft
Size Large
+5 NA
+10 STR, -2 DEX, +4 CON, -4 INT, -4 CHA
Speed 40ft

Skills:
Listen – 11 (7 Ranks + 1 Wis + 2 Alertness + 1 CC)
Spot – 11 (7 Ranks + 1 Wis + 2 Alertness + 1 CC)

Feats:
-Exotic Weapon Proficiency:
Goliath Greathammer (RoS)
-Monkey Grip (CW)
-Power Attack
-Cleave
-Great Cleave
-Weapon Focus (Greathammer)
-Alertness
(2 Giant Feats, 2 Fighter Feats, Feats at 1, 3, 6)

Language:
Giant
Common (Poorly)
[/sblock]
 

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