The top 100 'Sacred Cows' of Roleplaying

I'm shocked, seriously shocked, this hasn't come up, but here we go:

#71 - Paladins as a base class. Think about it :lol:


Odhanan said:
62: Players are expendable. DMs aren't.
THAT is a very interesting statement: DMs, be wary :D
 

log in or register to remove this ad

buzzard said:
Read the initial post and response. He said players cannot die, not PCs. Methinks that's a touch different.

Hmm, sacred cow. I don't want to contribute to the peeve tirade which is passing for sacred cows. buzzard

Can I, then? Please? :)

Sacred Peeve #__ (someone can fill in the blank later):

Referring to "characters" as "players".

Killing a character is, in part, the DM's job; and a good DM will have the occasional character die in the game...either that, or the characters aren't being challenged enough.

Killing a player will probably get the DM thrown in jail.


Lanefan
 


Lanefan said:
Can I, then? Please? :)

Sacred Peeve #__ (someone can fill in the blank later):

Referring to "characters" as "players".

Killing a character is, in part, the DM's job; and a good DM will have the occasional character die in the game...either that, or the characters aren't being challenged enough.

Killing a player will probably get the DM thrown in jail.


Lanefan

Dont be too certain it's never been done.

2000 people online right this second. There not all harmless geeks.

BD ;)
 

ehren37 said:
67) That its ok for DM's to "cheat" to tell a story (read: cram a story down someone's throat). If you cant handle your NPC's being potentially killeld, dont place them in situations where they can be killed. Learn to DM for once rather than writing a half-assed piece of fiction with the players only pretending to have control. Similarly, if you cant handle players using magic to counter your crappily written adventures and feel the need to constantly deprive them of abilities to make them play out as you had planned in "the one true path", hang up your hat.

Railroading is a symptom of a bad dm. If your DM is trying to railroad you into some 1 dimensional plot-line you should get a new DM.

On the flipside, I always explain my gaming style and house rules up front and make sure any players who joined the game were cool with it before we ever let them play.

But if any player ever claimed I was "cheating" because I houseruled something disallowed some rule I didn't like in the campaign, I would jump out of my seat that second, grab him and his :):):):) and throw them the #@!@% out of my house (and out of my game) right there on the spot. He would be lucky to leave with all of his teeth. (assuming it was a him, I've never met a girl rules lawyer.)

68) Midieval European Fantasy - I'm bored to tears by it. Moreover, I'm irritated by worlds which dont jive with the system. If cure disease and raise dead are simple matters (which they are in D&D), the world should reflect that. Greyhawk is about the epitome of this garbage, which just drops magic in the world with little thought as to how it would impact things.

Greyhawk is quasi-historical at very best. I'm personally put off by bizarro phony cartoonish settings with the internal consistency of a 6 year olds lie or a bad anime cartoon.

BD
 

72 - Replace the word "believable" with "realistic" and "believability" with "realism" at every turn.
 
Last edited:

THAT is a very interesting statement: DMs, be wary
Absolutely! I left some games because I didn't like the way the DM handled things. DMs for me are expandable, at least in their quality of DM. I just run a game instead. As for players, a part of my pleasure as a DM is to make them enjoy the game. If they don't enjoy the game, I don't have fun either. When you add that most of the time I play with people I know well/are friends, that goes against the whole "players are expandable" thought process.
 

Odhanan said:
Absolutely! I left some games because I didn't like the way the DM handled things. DMs for me are expandable, at least in their quality of DM. I just run a game instead. As for players, a part of my pleasure as a DM is to make them enjoy the game. If they don't enjoy the game, I don't have fun either. When you add that most of the time I play with people I know well/are friends, that goes against the whole "players are expandable" thought process.

Agreed, thats one of the reasons I find the whole adverserial concept of playing D&D so abhorrent. The whole point is to have fun. I don't get the idea of DM's wanting to "get" players or players wanting to "beat" DM's. It's infantile.

BD
 

74 - RPGs are art.

75 - RPGs are just games.

76 - I like my own way of gaming very much, and it's really successful with my players, which gives me the license to say your own way of playing sucks. But that's just an opinion, so I can't be held responsible for it.
 

big dummy said:
Agreed, thats one of the reasons I find the whole adverserial concept of playing D&D so abhorrent. The whole point is to have fun. I don't get the idea of DM's wanting to "get" players or players wanting to "beat" DM's. It's infantile.

BD
Agreed on both counts, BD. :)
 

Remove ads

Top