Jemal
Adventurer
Rathan -
I would suggest waiting a bit before creating an epic character. After all, the point of THIS thread is to decide which of the other games ends up getting ran (At least for the moment), And I'd rather not be running people through creation on 6 different games when only one of them will actually be happening in the forseeable future..
Especially since Epic Characters tend to have a lot of work put into them, I wouldn't want to see you spend days making a character that doesn't get played.
As for access to the ELH..
The Hypertext d20 SRD (v3.5 d20 System Reference Document) :: d20srd.org
Has all the relevant info from phb, dmg, MM, PsiHB, ELH, and even some stuff from Unearthed Arcana (IIRC)
Shayuri -
The Epic would have to be a full restart, I'm afraid (Unless we get a significant portion of the originals back, which I sadly doubt.)
The castle game would revolve around each player having their own character, and how those characters attract armies to them (Through feats, diplomacy, shows of force, money, etc). The castle itself, once conquered will surely help to draw people to your cause.
If you end up in war, there will be hundreds - maybe thousands - of people per side, but being higher level characters, your PC's individual actions will matter just as much as the army's over-all strategy. There will be a lot of freeform/ad-hoc on my part as to how your individual actions affect the overal battle, but I do plan on using the actual rules for characters (So we know what they're capable of, and in case they come up against hero-type units from the opposing army)
A PC mage fireballing an enemy platoon for example - may destroy the platoon entirely, may wound it and make it fall prey to a nearby ally, may impact it only slightly, etc etc.. depending on situation and comparative power levels.
A high level fighter leading a unit into melee would surely make that unit much more effective.
Then there's the classic case of commanders meeting each other head-on in the middle of the battle, as soldiers clash around them, the winner of that fight granting a significant advantage to their own side.
I would suggest waiting a bit before creating an epic character. After all, the point of THIS thread is to decide which of the other games ends up getting ran (At least for the moment), And I'd rather not be running people through creation on 6 different games when only one of them will actually be happening in the forseeable future..
Especially since Epic Characters tend to have a lot of work put into them, I wouldn't want to see you spend days making a character that doesn't get played.
As for access to the ELH..
The Hypertext d20 SRD (v3.5 d20 System Reference Document) :: d20srd.org
Has all the relevant info from phb, dmg, MM, PsiHB, ELH, and even some stuff from Unearthed Arcana (IIRC)
Shayuri -
The Epic would have to be a full restart, I'm afraid (Unless we get a significant portion of the originals back, which I sadly doubt.)
The castle game would revolve around each player having their own character, and how those characters attract armies to them (Through feats, diplomacy, shows of force, money, etc). The castle itself, once conquered will surely help to draw people to your cause.
If you end up in war, there will be hundreds - maybe thousands - of people per side, but being higher level characters, your PC's individual actions will matter just as much as the army's over-all strategy. There will be a lot of freeform/ad-hoc on my part as to how your individual actions affect the overal battle, but I do plan on using the actual rules for characters (So we know what they're capable of, and in case they come up against hero-type units from the opposing army)
A PC mage fireballing an enemy platoon for example - may destroy the platoon entirely, may wound it and make it fall prey to a nearby ally, may impact it only slightly, etc etc.. depending on situation and comparative power levels.
A high level fighter leading a unit into melee would surely make that unit much more effective.
Then there's the classic case of commanders meeting each other head-on in the middle of the battle, as soldiers clash around them, the winner of that fight granting a significant advantage to their own side.