Orbital, a no-dice no-masters game from Mousehole Press, is an example: ORBITAL by Jack HarrisonI'm not sure I've ever played a game that was about a base of operations in some fundamental way.
Orbital, a no-dice no-masters game from Mousehole Press, is an example: ORBITAL by Jack HarrisonI'm not sure I've ever played a game that was about a base of operations in some fundamental way.
I suppose you can do it in a couple of different ways. One, where the base moves around with you, where it's a character in the party in it's own right which changes as you adventure and develop extra features for it - which can be the case in games where a party has a spaceship and that ship matters, or when the party is part of a group that moves around and alters along with the players. Or it can be a fixed place that you keep returning to, and which your actions alter (something that is done rather well in a number of games outside the RPG sphere, Gloomhaven being a very good example which isn't really imitated in many RPGs).I'm not sure I've ever played a game that was about a base of operations in some fundamental way