The copyright date on AW is 2010. And on HeroQuest revised is 2009.
That's slightly over a decade for both games. I suspect we likely have different understandings of what "renewed" means.
Much as
@Bluenose says, HeroQuest reiterates on
RuneQuest's pre-existing emphasis on the PC's community, generally the Oranthi people of Dragon's Pass. So even if the revised HeroQuest was published in 2009, did it actually contribute to this renewed interest? I'm not sure. I'm a bit skeptical.
RuneQuest: Roleplaying in Glorantha (2017-2018) would certainly then be more pertinent than HeroQuest (2009) on the basis you described, no?
Here I would note that Jeremy Strandberg (Stonetop) has said that while his setting has been occasionally compared to the Dragon's Pass area of RuneQuest, he had apparently never read RuneQuest, HeroQuest, or anything related to Glorantha.
Apocalypse World is potentially a more compelling case, as its playbooks undoubtedly influenced the idea of a base (et al) having its own playbook or character sheet for progression (e.g. Crew Sheet in Blades in the Dark, Stedding Playbook in Stonetop, etc.). Or even the community focus of
Dogs in the Vineyard, which is a game that you didn't list that explicitly influenced John Harper (Blades in the Dark). Out of my own interest, I looked through Dungeon World Discord, the Spouting Lore blog, and a Google+ archive for Dungeon World Tavern. It was only in the latter that I found
a few mentions of DitV by Jeremy Strandberg.
It also seems relevant to me that if in fact the interest in bases, communities and strongholds is found in games that are earlier than the past decade, then maybe the "renewed" interest is more like "some recent designers replicated or built on what some earlier, well-known and influential designs had done". That is to say, it seems relevant to your question about the cause of the renewed interest.
In which case, we could just list every game that had a base in the history of gaming, but I'm hoping for more substantial out of this discussion than giving people an excuse to simply list any pet game that they like which may happen to have bases/strongholds/villages/communities in them.
What you describe for Burning Wheel, for example, seems to lie outside the scope of bases entirely, and if we included BW for having affiliations, reputation, and relationships, what other games would we also need to include on a similar basis? I would prefer discussing more pertinent samples and attempt to account for this trend. If you want yet another reason to talk Burning Wheel, then that's fine, but I think that the links between whatever is present in BW and the renewed interest in player bases (et al) needs to be demonstrated a little more substantially than you have.