Matt Coleville's
Strongholds & Followers for 5E was a 2 Million dollar Kickstarter. It is rooted in the old school AD&D concepts, but allows for strongholds to come into the campaign at lower levels.
It's definitely a supplement that I had in mind when creating this thread. S&F was a highly successful kickstarter, but I wasn't sure whether or not to include it since it's a 3pp that doesn't necessarily reflect the core game experience of 5e D&D.
I think that WotC, in general, doesn't really see PC strongholds and bases as an integral part of 5e D&D's gameplay. So that has resulted in 3pp like Matt Colville or
@Morrus having to pick up the pieces.
My guess is a desire for more immersion and for the game to change as you advance. Instead of just slaughtering monsters ad infinitum, players want to steep themselves more in their worlds and become more invested and immersed by living more in the worlds they're playing in.
That's a good bet, though I definitely am biased as I possess a similar sentiment. I do know that in the case of Stonetop that the author was intentionally writing and defining their
hearth fantasy game, in part, as being an "anti-murder hobo" work. And murdering your way through the countryside won't necessarily solve the problem of a famine or plague in the village.
But it's also, IMHO, not just an anti-murder hobo trend but also an anti-setting tourism one, which I believe you also allude to. What's one way to prevent your PCs from being turned into tourists for the game master's world? You make the tourists into residents of a village/city, community, or headquarters who have all invested personal interests in that place. It also keeps the locations (generally but not always) smaller scale, and I also am growing to like smaller scale settings (e.g., OSE's Dolmenwood).
Forbidden Lands does promote the use of a Stronghold with things to improve, their cost and a list of resources. There's also tables to roll on while the PCs are away.
Yep. It's a game that really wants to support this old school play where strongholds were part of the mid to late game.
I don't know what triggered it but I'm all for it!
Same. It would also be a great addition for West Marches style games.