Normally, what I do is roll some ability scores (in order), see what I have, and pick some things that just seem right or interesting, and see what I end up with, and figure out what I can do with it. I used to think about my characters more, but at some point, I became more interested in seeing what I could do with more randomly designed things.MadMaxim said:and then you go crunch some numbers to come up with the best possible (or most powerful) solution. That's what I usually do.
I'm not familiar with the warlock, but you can make a perfectly good swashbuckler with a fighter and the right feats.Whizbang Dustyboots said:Make a swashbuckler or a warlock with the core rules. The most popular non-core choices -- the ones DMs will deal with the most -- are the most popular precisely because the core rules cover some tropes less well than others.
We have severely different visions of the "perfectly good" concept, I guess.Faraer said:I'm not familiar with the warlock, but you can make a perfectly good swashbuckler with a fighter and the right feats.
Oh, I won't argue that the world was crying out for the Hexblade or Dragon Shaman, but I think it's a major overstatement to say that every concept can be created from the core books. I think there's at least five or six arguably iconic character classes that the core books don't emulate well at all. Either they should be added in 3.6E or (my preference) but into a single discrete PHB2-like tome next time around.Faraer said:But sure, I'm not saying everything except core is extraneous, by no means. The gap between what the core rules legitimately don't cover and the bulk of redundant feats and prestige classes indicates, though, that that stuff is published in large part for powergaming and rules-fetish rather than world-building reasons.
Whizbang Dustyboots said:We have severely different visions of the "perfectly good" concept, I guess.
You can certainly play a wildly suboptimal fighter as a swashbuckler. That's not really satisfactory to the folks who want to play a swashbuckler, however.
Take two fighters of the same level and with the same cash allowance for gear. Let them have at it. If one is beating the pants off the other every time, that's suboptimal.Storyteller01 said:This depends on what is considered sub-optimal, and how the DM runs the game. Then again, I'm still stuck on 3.0...
Kae'Yoss said:Use core rules only.
Not as the DM to limit you players. As the player. DM has a (literal) ton of d20 books and allows them all? Ignore them and stick to the PHB. Others seem to have fun going through 73 books to choose their race, before realls going through books for the fine tuning? Let them. You don't have to.
The choice is always yours. And that includes the choice not to choose.
Fishbone said:I'm frustrated over choice. Not the limited scope of it, but rather the preposterous scope of it. Hundreds of 1-20 classes with hundreds of prestige classes, thousands of spells and races, and who knows how many bloody feats.
The information overload actually makes it harder for me to make a character. Each race choice must be carefully mulled over. Each feat must be carefully picked for relative power now, relative power later, how it will gel with my character's other feats and skills and class abilities, what it will let me qualify for, taking weaker feats and skills to get into a coveted prestige class sooner, etc. Spell upon spell to pick for optimum damage, utility, group synergy blah blah blah blah blah.
Nowadays people just assume enough googly eyes and potato chips and they can con...vince the DM into allowing any crazy ass thing as long as it has WOTC slapped on it. As a DM everything must be combed over for balance, and flavor, and power to the other kabajillion choices you could reccomend to the player. I'm burnt out on all this frigging choice. I'd like to be in something I've loathed for years...
A CORE ONLY GAME!
Gasp!