mellored
Legend
Those 2 aren't mutually exclusive.
- Are skeletons/zombies animated purely as a combat ability?
- Are they animated to be used as multiple extra hands / bodies outside of combat?
Perhaps not the same spell/feature. But easy enough to have both.
I haven't heard anyone say they want to track individual things.
- Do they need to be individual figures on the grid or are they acceptable to be played as a "swarm" effect that is basically multiple skeletons/zombies all represented by a single diameter icon and hit point pool?
Yes.
- Does the Necromancer have to animate/summon undead minions at all?
Doesn't have to be the only thing they do.
No. That's what a DM is for.
- Does the game need rules to deal with the narrative issues of skeletons/zombies theoretically walking around inside towns and cities because the Necromancer player wants their undead minion to be treated as a companion that always sticks around like a Ranger's animal companion?
No. Things have moved away from alignment.
- Does the game need rules for the narrative implications of whether animating the dead is evil or not and what rights / responsibilities are there towards Necromancer and Paladin players playing in the same group and having to interact with each other?
though there could certainly be settings specific restrictions.
No. Again the DM is in charge of narrative implications.
- Does the game need rules for the narrative implications of how and where the necromancer finds the bodies that they will animate to become their undead minions, or does the game just handwave it and say the bodies just "appear" and you don't actually need physical corpses present when animating them?
As for needing a corpses, that's a harder one. Maybe split the difference. You can summon anywhere, but summoning from a corpse gives you a bonus (i.e. last longerl.
Most of those are balance considerations.
- Is the "class fantasy" able to be represented without an animated undead at all? Or does just one undead companion suffice? Or does the Necromancer player need to be able to create at least up to 6 at a time? Or does the player need to be able to create a dozen or more undead at a time? And how often are these minions able to be relonger.
Needs to be able to create a "army", but not as individual minions.
Which is not mutually exclusive to creating one larger undead.
Easy enough to have multiple different spells.
I.e. Conjure Undead (Swarm) Summon Undead (individual), Undead Servant (utility), and Circle of Death (non-summon).
And let the player cast the one they want.