The Unstoppable Black Dragon

takasi

First Post
Did anyone defeat the black dragon at D&D XP? How did you do it?

With everything said about positioning in 4th edition, I would think there is no way the pregen party could defeat the black dragon.

I'm going to assume the cave he's in is at least 15 feet high. Why? Because dragons aren't stupid, and if he's going to be able to defend himself well he's going to want a lair he can at least fly in. Or better yet, climb up to and cling onto the cave wall and unleash his breath weapon.

(Alternatively, to give the flavor of a black dragon the area should have water - preferably acidic water - and an ability for the dragon to swim away from the party in between breaths.)

From there the dragon just has to wait a few rounds to get his breath weapon 'recharged' and then blast the party until they're dead. He can do this by flying around the room or as mentioned earlier by clinging to the cave walls.

Factoring in the recharge and probability of hitting, I'm guessing the dragon will have about 5 damage per round from his acid per target he can hit. Even with healing surges, each character has roughly six rounds to survive each.

The dragon has 280 hit points and 24 AC (21 reflex). Even the best ranged attacker (the ranger) needs a 14 or better to hit, or will hit 1/3 of the time. His average damage is 1d10+1d8+3, or 12, which is 4. Other characters aren't going to be nearly this good. The wizard needs a 16 or better to hit with magic missile, hitting 1/4 of the time, and doing only 9 points, so about 2 average damage per round. The fighter doesn't have a ranged weapon, but assuming he can get one he'll need at least an 18 or so to hit (hitting about 1/8 of the time), and even if he had 1d10+5 (or 10 average) that's again only 2 points of damage. The warlock, fighter and paladin are also about 2 points per round ranged. So with all six fighting, that's about 14 (let's say 15 to make it easier) average damage per round.

At least until round 6 when one of the party members fall. The dragon should be at around 180 hit points by then, and if he's smart he'll target the ranger first. The party's average drops to 10, giving the dragon another 18 rounds to finish everyone off.

And if you're a simulationist, you should give the dragon a healing surge at some point to give him another 70 hit points.

I think it's extremely unlikely that a party could kill a smart flying dragon. I don't see why a DM would run the dragon on the ground, or why a dragon would choose a lair he can't fly around in.

If you beat the dragon, how did the DM run it? What was the overall result?
 

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Defeating himis too easy IMO.

Round 1: [FIGHT!]

Minor Actions:Warlock curse, ranger quarries, paladin challenges, fighter marks. None of these require attack rolls AFAIR so the dragon is auto hit for a hefty amount of damage.

Standard Action: everyone unleasehs their daily.

FATALITY! FLAWLESS VICTORY!

:D
 

Has the dragon actually flown in the combat? Because I don't think that WotC will ruin the illusion of "everyone is useful all the times" this early by reminding the players that fighters can do nearly nothing to flying enemies.
 

Derren said:
Has the dragon actually flown in the combat? Because I don't think that WotC will ruin the illusion of "everyone is useful all the times" this early by reminding the players that fighters can do nearly nothing to flying enemies.

Umm, except pull out a bow and shoot at them. You did remember to buy a missile weapon, didn't you? No? Too bad then.
 

Sitara said:
Minor Actions:Warlock curse, ranger quarries, paladin challenges, fighter marks. None of these require attack rolls AFAIR so the dragon is auto hit for a hefty amount of damage.

Umm...none of those inflict auto damage, with the exception of the paladin's mark and then only if the dragon doesn't attack the paladin. And didn't it get confirmed somewhere that a "blast" is a cone, meaning the dragon can probably smack the paladin and at least one or two other PCs in his first round?
 


lol. Well, at least the paladin can. Actually the paladin could defat the draogn all by himself (run into room, challenge the dragon using the class ability, run back out and keep running until dragon dies)
 

Sitara said:
Defeating himis too easy IMO.

Round 1: [FIGHT!]

Minor Actions:Warlock curse, ranger quarries, paladin challenges, fighter marks. None of these require attack rolls AFAIR so the dragon is auto hit for a hefty amount of damage.

Standard Action: everyone unleasehs their daily.

FATALITY! FLAWLESS VICTORY!

:D
The dailies aren't that good.

Cleric: +4 vs. Will, max 28 damage (range 10).
Fighter: +6 vs. AC, max 35 damage (melee).
Paladin: +3 vs. Will, max 27 damage (range 5).
Ranger: +6 vs. AC, max 24 damage (ranged, more useful vs. multiple opps).
Warlock: +4 vs. Will, max 28 damage (range 10).
Wizard: +5 vs. Will, target slowed, sleep if failed save.

So that's maximum 142 if everyone hits and everyone rolls max damage. Average damage more like what, 40-50 points if you take into account the chances to hit? So as it happened in the fight mentioned by Mr. Mearls, hoping the dragon fails it save against sleep (assuming you make your attack roll) is your best hope.
 

Sitara said:
lol. Well, at least the paladin can. Actually the paladin could defat the draogn all by himself (run into room, challenge the dragon using the class ability, run back out and keep running until dragon dies)

Just remember they spotted that exploit a month or so ago and fixed it, just not in time for the DDXP.
 

I ran two tables that faced the fabled black dragon and had a 50% success rate.

One table used poor tactics and EVERYONE sucked up a breath weapon...there wasn't good teamwork...tpk.

One table spread out, used some tactics, had a few good rolls and won.

It's hard, but not impossible.

FWIW, the Core Special (3.5) was much, much harder.
 

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