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Adventurer
Patryn of Elvenshae said:I disagree, but do go on.
Where does it say that, exactly?
The problem is that the Restoration spell does not specify that it heals "as many points of ability damage as you have suffered." It says it heals "all ability damage." "All ability damage" means that, yes, it heals enough to cure your 7 points of ability damage, but it's also enough to cure Bob the Giant's 14 points of ability damage, and it's also enough to cure Kord's 4,000 points of ability damage.
Same spell, same caster. Non-numeric effect. And, as you point out in your CLW example, there's really no issue when someone is cured for more damage than they have suffered. The extra points are just wasted.
EDIT:
To summarize, if I can cast the spell on one target and get a result of 4,000 "positive energy points," as you call them, why can't I cast the spell on a different target and get a similar result? It's obviously not beyond the power of the spell.
I call them "positive energy points" because that's a Cure spell is; positive energy. You actually roll the dice to figure out how much positive energy is channeled. There is a chance it will be more than needed. You don't roll dice for Restoration. You simply heal any ability damage they have taken. As I just said, to me, that means simply giving them enough to negate the damage taken and no more.