TwoSix
Bad DM
I know that thread existed in the old warlord subforum back in 2016 or 2017. I'll see if I can dig it up.I do agree. Taking a big ol' review of the options available and just going from there could be a thing
I know that thread existed in the old warlord subforum back in 2016 or 2017. I'll see if I can dig it up.I do agree. Taking a big ol' review of the options available and just going from there could be a thing
Yes you can get something close now if the fighter gained an extra reaction each time he gained an attack it might be closer. But yes still not there.(which falls short of the 4e defender, if by less for some of the post-PH sub-classes out there).
Tbh, the PDK with sentinel gets about as close as I’d want 5e to bend itself in that direction. Maybe add an aura that slows enemy movement to represent harrying the area around you more than others do.Yes you can get something close now if the fighter gained an extra reaction each time he gained an attack it might be closer. But yes still not there.
Oh the differences are I totally grant by now are in the subtle category the problem was mostly straight up phb which I would have zero interest in.Tbh, the PDK with sentinel gets about as close as I’d want 5e to bend itself in that direction. Maybe add an aura that slows enemy movement to represent harrying the area around you more than others do.
That’s fairOh the differences are I totally grant by now are in the subtle category the problem was mostly straight up phb which I would have zero interest in.
(I dislike the 'lazy' term, but since people know it...) - though all classes synergize to a degree - some builds/sub-classes can take it to extremes, "all multiplier & no force." The Pacifist Cleric and the LazyLord never worked by themselves, except maybe by persuading their enemies in some way....Speaking of Damage dealing and another method a LazyLord can deliver the goods and how Warlords need to sometimes operate by themselves. (These seem all important)
Yes, the Hector's tricks are something any Warlord might use in some form at some time, the Hector should just be a bit better at it, and likely to use more 'em more.The Controller Concept for Warlord brings up something that was only barely touched on in 4e. The function of manipulating enemies to help you exemplified by "inducing friendly fire" or the Jacky Chan featured maneuver where your dodge OR in more warlord fashion your shouted help to an ally allows them to dodge an attack they might have parried causing that attack to hit another nearby or adjacent enemy. I know it may seem esoteric but its rather fun too.
The LazyLord build should also have that not just a Hector Build.
Redirection would almost have to be a Reaction (which is also consumed by Ready in 5e).Just a thought attack granting.... vs attack redirection.
Someone wanna collate all the leadership oriented features in the game so far, not including spells (for now)? Figure out what we have to work with before inventing new stuff?
Also query; is an attack as part of the attack action and the ally’s reaction enough cost for granting an ally an attack?
what if instead of a reaction attack, the Captain could grant an extra attack on the ally’s next turn?