The Wayfinders - The Wreck of the Archon

jkason

First Post
Midian Rightson, human druid

Midian wafts over to where Kraken is trying the door, deciding at this point, without a detailed map of the Archon, they might as well pick a direction and see where it leads.

[sblock=mini-stats]
Code:
[b]HP:[/b] 66/66       
[b]AC:[/b] 21        [b]AC(T):[/b] 14    [b]AC(FF):[/b] 18 
Wildshape base AC: 15
Medium/Huge Animal AC: 17
Medium Magical Beast AC: 19
[b]Medium Air Elemental AC: 20, Reflex save: +8[/b]

Conditions: Wildshape (Medium Air elemental, 8 hours), Resinous Skin (80 min duration. DR 5 / piercing)

[b]Init:[/b] +02
[b]BAB:[/b] +6/+1     [b]CMB/CMD:[/b] +8/22     [b]ACP:[/b] -3     
[b]Perception:[/b] +17

Saving Throw    Base   Mod   Misc*  Total
Fort:            06     1     +2    +9      
Ref:             02     2     +2    +6       
Will:            06     6     +2    +14

* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
 
[b]Weapon                  Attack   Damage     Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'

[b]Surge:[/b] 8/9 remaining (CMB +14)

Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell

[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : Endure Elements, Entangle, Feather Step, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D)
2nd Level / DC18/19 3+2+D Day : Delay Poison, Frigid Touch, Lesser Restoration, Resist Energy, Stone Call, Slipstream(D)
3rd Level / DC19/20 3+1+D Day : Call Lightning*, Hide Campsite, Neutralize Poison, [s]Resinous Skin[/s], Water Walk(D) 
4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, Geyser, Control Water(D)

* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining

[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 1/3 remaining
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SelcSilverhand

First Post
Through the first door you find an office space. A light in the center of the ceiling flashes on and off every few seconds like a slow strobe. Papers, inkwells, pens, files, and books are scattered everywhere. Several wooden desks have been overturned. In one corner of the room is a dark smear of blood on the wall. Next to it is what appears to be a ledger. Doral picks it up and begins to read it aloud.

"Engaged Cyran 5th and 12th companies. During the battle a great cloud wrapped around the ship. We can't see anything. Locked myself in the office when screams started. Several hours have gone by. Hear noises in the hallway sometimes. Fewer screams now. Waiting for security detail to sound the all clear. Will try and get some sleep now."

After that, there were no further entries. The rest of the papers detail supply requests and other logistical information. It may have been useful in the last days of the war, but now it is merely historical footnotes.

Farther down the hallway you find more offices. Nearly all of them show some signs of disturbance but most can be attributed to the crash landing of the city. Finally at the end of the hallway you find a small stairway leading down.
 

Shayuri

First Post
Whisper frowns and looks at the written paper when Doral's finished with it.

"Hm. Is anyone else troubled by the lack of bodies? They don't decay here, after all. It makes me wonder where they went...and how they got there."
 

Deuce Traveler

Adventurer
"Or perhaps decay works differently in this structure, as we did catch a bad odor when entering," Doral answers. "But the answer to your question might be more ominous. We should send in Kraken down the stairwell before ourselves," he adds with a smirk.
 

Dr Simon

Explorer
"Something to do with the cloud they mention, I reckon," says Kraken. "Maybe another one of those living spells?" He looks down the stairwell, then back at Doral before hefting his falchion and starting carefully down the stairs. "If anything kills me, I'll be back to haunt you," he says, deadpan.
 

SelcSilverhand

First Post
Kraken creeps quietly down the darkened stairwell. It turns twice more before opening out onto a landing. At the base of the stairs are more smears of blood. Through the doorway at the bottom the room opens up into a much larger room. It has the feel of a warehouse with a high ceiling. Your light doesn't do much to illuminate the vast chamber. You are standing on a metal catwalk that rings this section of the room. Peering over the edge you can see down about 15' to the floor below. There are some boxes covered in tarps and tool benches.
Suddenly you hear a screech, like some sort of animal, from the darkness below. It is answered by others and you hear many, many scrabbling feet scurry away from the circle of your light. The room goes quiet again, though now the silence seems ominous.
 

Deuce Traveler

Adventurer
Doral pauses before looking at his companions. "I am sure they were only rats. Large, feral rodents of unusual size that somehow survived the disaster that befell this place and have no reason at all to have become larger and nastier despite these facts." He casts a spell, sending a series of dancing lights into the depths below in order to have a better look into darker, shadowy corners.
 

SelcSilverhand

First Post
Dorals light moves among the stacked crates. You can make out more work benches, stacks of tools, and parts of unknown use. You make out some large two-edged blades, far larger than what you would expect a normal sized person to wield. At the far end of the hall you can see a larger portal blocked off with some stacks of crates.
 

Dr Simon

Explorer
Kraken pauses to study the blood stains for a moment.

"Guess maybe it wasn't the mist after all," he mutters. Then, falchion at the ready he moves down the left hand side of the walkway.

[sblock=OOC]
Survival check to see if he can get any information from the bloodstains (what they are from, what kind of wound caused them, etc.). Alternatively he's got a Heal of +8, so same score -1 if that is more appropriate.
[/sblock]
 

SelcSilverhand

First Post
[sblock=OOC]
Survival check to see if he can get any information from the bloodstains (what they are from, what kind of wound caused them, etc.). Alternatively he's got a Heal of +8, so same score -1 if that is more appropriate.
[/sblock]

Survival Result
[SBLOCK]
A fair amount of blood was spilled, probably a fatal wound. It has been smeared around sometime after it was spilled. Possibly something feeding off the blood. You can see a lot of tracks but can't identify the creature that made it. Something like a raccoon you think, but with wider hands.
[/SBLOCK]
 

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