The Wayfinders - The Wreck of the Archon

Doral nods. "What you have found sounds most promising. Are you able to get the rest of us up there so we may make an attempt at entry? If not, I can engage one of my own incantations."
 

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Midian Rightson, human druid

[sblock=ooc]Ugh. Got hit by the downtime just when I was trying to post before the DB stuff, and today it's been hit or miss for whether ENworld will respond for me.

ETA: And, I only have this because I saved it off before trying to post, since ENWorld is disappeared on me again today.[/sblock]

Midian found himself enthralled by the aerial view of the city ship. So much so that he didn't realize Whisper had turned back until she was already out of sight. Panicking, the cloud-like form of his elemental shape whipped about a moment before he realized the most likely scenario. He turned back, himself, then, hastening to rejoin his fellows. Soon enough, the animate fog bank Midian currently was wooshed down to join the discussion.

He held his wispy appendages out in a semblance of a shrug.

"I think I can carry one at a time," he said, his voice oddly hollow in this form, "But it'll be slow going. If you have a way to fly, Doral, that might be a better option, then the three of us ought to be able to escort Kraken across the gulf."

[sblock=mini-stats]
Code:
[b]HP:[/b] 66/66       
[b]AC:[/b] 21        [b]AC(T):[/b] 14    [b]AC(FF):[/b] 18 
Wildshape base AC: 15
Medium/Huge Animal AC: 17
Medium Magical Beast AC: 19
[b]Medium Air Elemental AC: 20, Reflex save: +8[/b]

Conditions: Wildshape (Medium Air elemental, 8 hours), Resinous Skin (80 min duration. DR 5 / piercing)

[b]Init:[/b] +02
[b]BAB:[/b] +6/+1     [b]CMB/CMD:[/b] +8/22     [b]ACP:[/b] -3     
[b]Perception:[/b] +17

Saving Throw    Base   Mod   Misc*  Total
Fort:            06     1     +2    +9      
Ref:             02     2     +2    +6       
Will:            06     6     +2    +14

* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
 
[b]Weapon                  Attack   Damage     Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'

[b]Surge:[/b] 8/9 remaining (CMB +14)

Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell

[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : Endure Elements, Entangle, Feather Step, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D)
2nd Level / DC18/19 3+2+D Day : Delay Poison, Frigid Touch, Lesser Restoration, Resist Energy, Stone Call, Slipstream(D)
3rd Level / DC19/20 3+1+D Day : Call Lightning*, Hide Campsite, Neutralize Poison, [s]Resinous Skin[/s], Water Walk(D) 
4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, Geyser, Control Water(D)

* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining

[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 1/3 remaining
[/sblock]
 

Kraken gives a wry smile.

"Fair enough," he says. "The old shaman taught me about calling air spirits to carry you, but I ain't strong enough yet to do anything with them. Only way I know of flying is one of the shaman's mushroom-juice concoctions."

He rubs his beard.

"Reckon we go in at the middle, eh? This crystal we're looking at powers the thing. You'd have your main mast in the middle of a ship, those airships have the elemental ring in the middle, those cultists had a crystal in the middle of those stone bones they were trying to animate..." he lets the conclusion hang in the air.
 


Whisper frowned and looked at her arms. Gargoyles were strong, but the spell altered her to the minimal extent necessary to transform her...she was not a strong humanoid, thus she wasn't a very strong gargoyle either. Stronger than she'd been, but probably not enough to carry someone.

She looked up with some relief at Doral and nodded.

"Alright. I'll fly ahead then since I won't be encumbered, and find a good landing spot."
 

Working together the three of you manage to carry Kraken into the air. The structure looms hugely in front of you as you draw closer. It is amazing that something the size of a city once floated across the land. As you prepare to land you notice odd spires on the towers around you begin to hum loudly. A few of them spark. Strangely though, nothing else happens. The continue to hum and spark until you touch down on a wide landing. Before you is a huge archway. You presume it to be a door though you have never seen anything like it before. Five separate plates form an iris or sphincter that close off the opening entirely. They fit together so perfectly you would be unable to stick even a dagger blade between them. A sort of globe of bronze is affixed to the wall next to the entrance above which is a thin vertical band of darkened glass or crystal.

Walking to the edge of the landing you can see the tower you are on drop away several stories to the next structure below you.


Spellcraft DC20
[SBLOCK]
The odd protuberances on the tops of the towers reacted when you flex within range. Given that this was a military installation it is likely that it was some sort of defense mechanism. Flying threats would have been well known so it is likely that they came up with a method of defeating them. Luckily it seems a few of them are malfunctioning, though you can never be too careful. Without knowing what made them stop working it is hard to say what could make them start working again.
[/SBLOCK]

Know. Engineering DC20
[SBLOCK]
The band of glass above the globe may be a window. It is about 6" wide and 1' tall. It looks very thick and is darkened to prevent you from seeing inside. It could be a porthole for viewing who is outside the door. The globe is unusual, it seems to be one solid piece so it is unlikely to be something that opens. There are some scratches on the front of it, like something was rubbed there on a regular basis.
[/SBLOCK]
 

"Do not take this the wrong way, but carrying you was quite the exercise," Doral says to his comrade after wiping the sweat from his brow. "Now this portal is quite intriguing."

Doral points out the sparking protuberances. "These serve as a defensive mechanism against flyers. The ones close to us were malfunctioning, but there is no knowing what ones may still be active, or when these malfunctioning ones may come back online. We need to tread lightly."
 
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Midian Rightson, human druid

It's hard to tell in the misty form he now inhabits, but it seems Midian frowns as he looks to the strange iris.

"Well, now that we're here, I'm all for avoiding flight if we can, since we don't know how many more of those sparking whatever-they-ares they have in place around here," he offers in the wispy voice of his elemental shape. "Of course, that would be a lot easier if we knew how to open this thing. Do we imagine this globe might be connected?

Doral, you're probably the closest thing we have to an expert on locks and such. Any ideas?"


[sblock=ooc]At least, I think Beguilers have trapfinding, though I don't know that Doral focused in it.[/sblock]

[sblock=ooc]Midian doesn't have Know:Engineering, so he can't make that check. [/sblock]

[sblock=mini-stats]
Code:
[b]HP:[/b] 66/66       
[b]AC:[/b] 21        [b]AC(T):[/b] 14    [b]AC(FF):[/b] 18 
Wildshape base AC: 15
Medium/Huge Animal AC: 17
Medium Magical Beast AC: 19
[b]Medium Air Elemental AC: 20, Reflex save: +8[/b]

Conditions: Wildshape (Medium Air elemental, 8 hours), Resinous Skin (80 min duration. DR 5 / piercing)

[b]Init:[/b] +02
[b]BAB:[/b] +6/+1     [b]CMB/CMD:[/b] +8/22     [b]ACP:[/b] -3     
[b]Perception:[/b] +17

Saving Throw    Base   Mod   Misc*  Total
Fort:            06     1     +2    +9      
Ref:             02     2     +2    +6       
Will:            06     6     +2    +14

* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
 
[b]Weapon                  Attack   Damage     Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'

[b]Surge:[/b] 8/9 remaining (CMB +14)

Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell

[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : Endure Elements, Entangle, Feather Step, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D)
2nd Level / DC18/19 3+2+D Day : Delay Poison, Frigid Touch, Lesser Restoration, Resist Energy, Stone Call, Slipstream(D)
3rd Level / DC19/20 3+1+D Day : Call Lightning*, Hide Campsite, Neutralize Poison, [s]Resinous Skin[/s], Water Walk(D) 
4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, Geyser, Control Water(D)

* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining

[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 1/3 remaining
[/sblock]
 

"Do not take this the wrong way, but carrying you was quite the exercise," Doral says to his comrade after wiping the sweat from his brow.

Kraken grins and pats his stomach.

"Too much civilised living, mate," he says. He glances over the edge. "Guess we need to get in, and down."

OOC: Same here with engineering, unless PF allows you to get more than 10 with an untrained check. Although I do have the ancestral communion spell if no-one else has that skill.
 
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