Deuce Traveler
Adventurer
Doral nods. "What you have found sounds most promising. Are you able to get the rest of us up there so we may make an attempt at entry? If not, I can engage one of my own incantations."
[b]HP:[/b] 66/66
[b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18
Wildshape base AC: 15
Medium/Huge Animal AC: 17
Medium Magical Beast AC: 19
[b]Medium Air Elemental AC: 20, Reflex save: +8[/b]
Conditions: Wildshape (Medium Air elemental, 8 hours), Resinous Skin (80 min duration. DR 5 / piercing)
[b]Init:[/b] +02
[b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3
[b]Perception:[/b] +17
Saving Throw Base Mod Misc* Total
Fort: 06 1 +2 +9
Ref: 02 2 +2 +6
Will: 06 6 +2 +14
* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
[b]Weapon Attack Damage Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'
[b]Surge:[/b] 8/9 remaining (CMB +14)
Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell
[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : Endure Elements, Entangle, Feather Step, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D)
2nd Level / DC18/19 3+2+D Day : Delay Poison, Frigid Touch, Lesser Restoration, Resist Energy, Stone Call, Slipstream(D)
3rd Level / DC19/20 3+1+D Day : Call Lightning*, Hide Campsite, Neutralize Poison, [s]Resinous Skin[/s], Water Walk(D)
4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, Geyser, Control Water(D)
* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining
[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 1/3 remaining
[b]HP:[/b] 66/66
[b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18
Wildshape base AC: 15
Medium/Huge Animal AC: 17
Medium Magical Beast AC: 19
[b]Medium Air Elemental AC: 20, Reflex save: +8[/b]
Conditions: Wildshape (Medium Air elemental, 8 hours), Resinous Skin (80 min duration. DR 5 / piercing)
[b]Init:[/b] +02
[b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3
[b]Perception:[/b] +17
Saving Throw Base Mod Misc* Total
Fort: 06 1 +2 +9
Ref: 02 2 +2 +6
Will: 06 6 +2 +14
* Cloak +2
Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)
Resist Cold 10
[b]Weapon Attack Damage Critical[/b]
Shortspear................+8.....1d6+2.........x2
Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2
Shortspear, thrown........+8.....1d6+1.........x2, range 20'
Sling.....................+8.....1d4+2.........x2, range 50'
Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'
[b]Surge:[/b] 8/9 remaining (CMB +14)
Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell
[b]Spells:[/b]
0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark
1st Level / DC17/18 4+2+D Day : Endure Elements, Entangle, Feather Step, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D)
2nd Level / DC18/19 3+2+D Day : Delay Poison, Frigid Touch, Lesser Restoration, Resist Energy, Stone Call, Slipstream(D)
3rd Level / DC19/20 3+1+D Day : Call Lightning*, Hide Campsite, Neutralize Poison, [s]Resinous Skin[/s], Water Walk(D)
4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, Geyser, Control Water(D)
* attuned to empowered spell shard
** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining
[b]Wand charges:[/b] 27/28 remaining.
[b]Wild Shape:[/b] 1/3 remaining
"Do not take this the wrong way, but carrying you was quite the exercise," Doral says to his comrade after wiping the sweat from his brow.
Doral, you're probably the closest thing we have to an expert on locks and such. Any ideas?"