The world still needs a good Victorian/Steampunk campaign setting

JPL

Adventurer
Not the elves in tophats thing. That's been done.

No, I'm thinking more along the lines of a League of Extraordinary Gentlemen / Jules Verne / weird science / Golden Dawn kinda thing. "Victorian high adventure" as the basic millieu [proto-pulp, I like to call it], with a little bit of everything else [period sci-fi and occultism, especially] thrown in.

The last time I brought this up, a few people were kicking around similar ideas. Anyone following up on that?
 

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I am still working on a Space 1889 conversion for d20. I just recently got d20 Past and I am mining it for ideas as we speak. From what your description, Space 1889 is what your looking for!
 

JPL said:
The last time I brought this up, a few people were kicking around similar ideas. Anyone following up on that?

At the risk of pissing people of by "pimping" my company, Adamant Entertainment will be releasing a Victorian/Steampunk supplement/setting this year, based on my mid-90s RPG Age of Empire.

It will be titled AGE OF GASLIGHT (to avoid product confusion with Microsoft's computer game series which has come out since the original release).

What sort of stuff would you guys like to see in it?
 

GMSkarka said:
At the risk of pissing people of by "pimping" my company, Adamant Entertainment will be releasing a Victorian/Steampunk supplement/setting this year, based on my mid-90s RPG Age of Empire.

It will be titled AGE OF GASLIGHT (to avoid product confusion with Microsoft's computer game series which has come out since the original release).

What sort of stuff would you guys like to see in it?

-Rules for weird Victorian inventions.
-Comprehensive weapon lists with stats.
-A general historical information on possible adventure areas (London, the Sudan, South Africa, India, etc....)
-Equipment and price lists for the Victorian age.
-Rules to incorporate Victorian age spiritualism into a game.
 

We're releasing Thrilling Passages at Gen Con this year. I've described it on numerous occasions as a cross between League of Extraordinary Gentlemen and Time Cop, with a little Sliders, Quantum Leap, and Time Bandits in the mix. Our first full adventure is "War of the Worlds," and we're planning more from a host of possible options: Jungle Book, Through the Looking Glass, Treasure Island, The Time Machine ....

If you're interested in playtesting (which should start in about a month), e-mail me at justin[at]bluedevilgames[dot]com.
 

other things it could have

good period maps...

a map of the british imperial holdings in India
a map of the Potala
a map of a section of the Great Wall
a map detailing some carriages in the Orient Epress

would be some examples

Ken
 

JPL said:
No, I'm thinking more along the lines of a League of Extraordinary Gentlemen / Jules Verne / weird science / Golden Dawn kinda thing. "Victorian high adventure" as the basic millieu [proto-pulp, I like to call it], with a little bit of everything else [period sci-fi and occultism, especially] thrown in.

There are plenty, just not d20. GURPS Steampunk, itself a fantastic resource, has four self-contained settings; Victorian London gets a fair treatment in the 2nd edition of G:Horror. Call of Cthulhu has a line devoted to the time, inlcuding Pagan's awesome Golden Dawn book itself. And Forgotten Futures has been free since the beginning.
 

GMSkarka said:
What sort of stuff would you guys like to see in it?
A clean layout, with black text on white paper (art is cool, but only when good quality, and otherwise not so much necessary). And a cover with an appropriate style, as the current "Age of Empires" cover looks more like the "Complete Shai'r's Handbook".
 

I agree. I would buy a good Victorian setting book, if the art and content looked of high enough quality.

Committed mentioned the GURPS books, which I own. They are solid books, but I never really was drawn into them.
 

The GURPS books, I have always found are excelent resources, but thats what they are intended to be. GURPS rarely details a setting the way d20 books do.

If I were looking for a d20 Steampunk book I would want it to do for d20 modern/past what GURPS Steampunk does for the GURPS Basic rules.

In fact, if I was running a d20 Steampunk game now I would probally use d20 Modern + d20 Past, and maybe even d20 Future (with flavor adaptation some of it could work for a Steampunk game). Some crunch from something like Sorcery and Steam and some info from GURPS Steampunk. Moreaus, Franks, and the Shadow Stalkers campaign setting would make an excelent late era Steampunk game.
 

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