Zelda Themelin said:
Hi Zelda mate!
I had another look at the photos of your pets in the other thread! Very cute!
Zelda Themelin said:
I absolutely agree CR-system over 20 should be written. Current one just doesn't hold water, and imo it breaks at about CR 14, but that's matter of opinion.
Glad you agree with me!
Zelda Themelin said:
Supernatural/natural armor idea as such is great, but dex-penalities makes me think. After all, natural is not something as unpractical as jogging around in plate mail.
True, which was why I added the Minimum Dexterity 10 'clause' since no creature would evolve natural armour that gave it a Dexterity penalty.
Zelda Themelin said:
When you think of insects, some of them have really 'heavy armor', and I don't think they suffer from lack of dex
Again true, however what is to say such insects wouldn't be faster without this 'armour'!?
Have a look at this site, can't get the direct link to the page I want to show, but click on the 'Science' button on the sidebar and then 'Size Matters'. Near the bottom Mike discusses 'B-Movies': Giant Insects, a 50ft. Woman and Godzilla.
http://www.stardestroyer.net/Empire/index.html
It sort of skirts on ground we a covering.
Zelda Themelin said:
neither do all lizard-types.
Reptiles are generally known for their fast reactions though! Again my point would be that without such 'armour' they would undoubtedly be faster still!
eg. Lizardfolk have a Dex 10 (average) and a Natural Armour +5 (equal to chainmail). Without such natural armour you could assume they would have Dex 15.
Zelda Themelin said:
Other factors than armor affect this also IMO, though humanoid-form demands certain need of flexibility when doing certain sort of manipulation, so it effectially comes out as form of lowerered dex. Not all critters suffer from this terrible inpractibility of being humanoid.
True, but they are all governed by physics except where supernatural abilities 'bend/break/circumnavigate' them.
Or I suppose Simon would counter 'The Reality Factor'!?
Zelda Themelin said:
Also, in this line of thinking armor also makes creature more heavy, and if it becomes more heavy, should it also get stronger to compensate it's 'new' mass?
True, but I have not added armour to creatures, merely redirected its application (from deflecting attacks to absorbing damage).
Zelda Themelin said:
Anti magic field, at least when casted at mortal level does not hamper artifact/demi-god-like power, I think this should include superernatural armor of demon-lord, or comparing goes awry. After all, many minor artifacts are really pretty meekly.
Forget, what you have previously heard about Anti-Magic not being effective against Demigods or better. It is!
Even a deity immune to sixth-level or lower spells would be affected by Anti-Magic since it is not a magical suppression but an 'anti'-magic one.
Zelda Themelin said:
Antimagic is also often used tactic in games I play my PC-mostly by enemies, and amazingly our parti's necromancer lady also. Yep it takes away her magic, that's why it is called 'tactic', not something used all the time.
Risky business that tactic though!
