The worst Roleplaying game ever!!!

This is actually a tougher question than one might suppose... I'll limit my remarks to published games, so atrocities like FATAL and Hybrid don't qualify. I disqualify Spawn of Fashan because it's never been really determined whether it's an actual RPG or a parody.

I own Synnibarr. It is indeed a terrible, terrible game. But I don't think it's the worst game of all time, because I've gotten many hours of entertainment reading it. There are many excellent and well-done RPGs that have provided me with less entertainment than Synnibarr. Besides, you've gotta admit, it's got heart. Raven c. s. McCracken tried really, really hard to make a great game, and his heart was in the right place. He failed, but it was, if nothing else, an honest effort for which he's taken a great deal of abuse over the years. I kind of feel bad for him.

The most horrendous RPG experience I've ever had (meaning the worst game I've ever actually played) was Torg. That game just sucks.

I've had fun with MERP, Rolemaster and the even more derided Dangerous Journeys. In fact, I like Dangerous Journeys - it's just not complete. I also ran Powers & Perils, many years ago. It's bad, but it has at least a couple of good ideas in it. I have seen Cyborg Commando.

Oh, and the method for determining distance between stars in 2300 AD was simple arithmetic, and something that you hardly needed to use. All the relevant information was printed right on the map if you needed it. And, um... yes, you can dodge in Vampire.

The wargame being discussed was SPI's Campaign for North Africa. It was designed by Richard Berg to prove a point... just how complicated could he make the game and still get people to like it? They did. You have to track individual jerrycans of gas and the Italians do, indeed, go through more water.

No, my vote for the worst RPG of all time goes to AD&D2. Incredibly restrictive character creation and ill-designed, unbalanced, badly applied patches to fix it, combat mechanics that were nonsensical and boring to play through, and a magic system so restrictive that it couldn't approximate any in the literature (even Vance) even with tweaking.
 

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RaHoWa (Racial Holy War) has actually been published.

To whit, I've heard it described thusly:

"Don't ever compare Rahowa to FATAL. RaHoWa is to FATAL as FATAL is to your favorite game or activity, if not worse."
 

diaglo said:
i thought Dinkledog the mod back on page one said not to disparage those of us who made choices.

not you Gez... but the other guy.;)

Heh. I celebrate your choice not to like 3e; If I had your experiences with the game, I'd probably feel the same way, and it doesn't bother me in the least if you don't like playing it. :)

That term really bothers me, though, and I'd just as soon not see it here. If that's somehow a problem, drop me an email.
 

Assenpfeffer said:
I disqualify Spawn of Fashan because it's never been really determined whether it's an actual RPG or a parody.

I own several copies and have spoken to the author several times by phone. Believe me, it's no parody. :)
 

Piratecat said:


I own several copies and have spoken to the author several times by phone. Believe me, it's no parody. :)

So you own A collection of obscure games !

After the stealth moving van is done loading up Hounds collection Itll have to make a stop near your backdoor :D
 
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Err. Hmm. Of the games I've actually played ... I can't really single out anything that was truly bad. Every game I disliked had at least something I did like about it.

I didn't particularly like Torg, mainly because of the setting, but I did like the card system once I got used to it. The setting or the GM, more than the rules, will usually cause me to dislike a game. Twilight: 2000 and the Morrow Project come to mind, but again that was because that setting wasn't to my taste.

Of games I've not played, but only looked over... Powers and Perils stands out. Several /dozen/ stats. Some of which are derived from other stats based on the /quadratic equation/ included. I've looked over FATAL and honestly think it shouldn't be considered. If someone other than the author and his buddies play it, I'd be very surprised.
 


Henry said:


The worst game I've ever played, however, is one that I might get shot for mentioning, because it is beloved by many; but it has something to do with clans and generations and 10-sided dice, and I possibly would have had a better experience with a better GM.

Wow. Really? I know that VtM is not everyone's cup of tea but that surprises me. Was it the system or the storyteller that bothered you? Just curious.

Dirge
 

Yet Another Vote For Synnibar.

And yes, I've played it, and yes, I've looked over FATAL.

I got roped into playing it at a 'con. With Mr. McCracken as the GM. It's the only game I've ever walked away from the table while it was still in session.

It's REALLY that bad, folks.
 

Xeriar said:
RaHoWa (Racial Holy War) has actually been published.

To whit, I've heard it described thusly:

"Don't ever compare Rahowa to FATAL. RaHoWa is to FATAL as FATAL is to your favorite game or activity, if not worse."
Not exactly. FATAL is offensive. RaHoWa goes beyond offensive and ends up somewhere on the other side: it's so outrageous that instead of making me angry, it makes me laugh.

BLACKDIRGE, I too dislike V:tM. I don't like the setting because I hate its goth attitude, and I don't like the system (it uses too many dice and the statistical model is a bit weird, causing strange effects at very high dice pools or difficulties). Nevertheless, as an "objective opinion", I recognize that it's a very good game. It would be better with a different system, though.
 

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