Assenpfeffer
First Post
buzz said:DQ was an awesome game. Yeah, you had to roll a d% (not on a table) to see if you could be a non-human race, but how different is that from the old "roll 3d6 in order and see what classes you qualify for" that was the hallmark of AD&D1e? C'mon, it was the 80s.
DQ is one of those games that I didn't really get around to reading until just a few years ago, and it just blew me away. It was great for its time, and even holds up fairly well today. Heck, it was one of the first RPGs to use a point-buy system for stats. Also one of the earliest "classless" (along with RuneQuest) FRPGs. Bloody brilliant. I'd happily take an opportunity to play it or Swordbearer even now.
For 1981, DragonQuest (which I proudly own) was a very progressive game design. The magic system is still one of the best college-based magic systems around, and one that plainly inspired a number of other deisgns.
Swordbearer is, IMO, a curiosity piece, for its very interesting and innovative money and magic systems. I doubt very much I'd play it today. But I'd play DragonQuest in a heartbeat.