Theandric Saga OOC


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Yair said:
Our newest member, Nzld, has susggested a maga character with sexual overtones. Suffice it to say she is known as "the whore of Durenmar" (Roy, she is kinda like Shir's Charlotte). Would that be a problem to anyone?
She also has some knowledge of medicine and healing spells, so could come in handy under the circumstances.
If no one has any objections, I suggest we allow the character to arrive shortly, just before or during the magi's meeting.

Also, MummyKitty, your grog Matthius has some Pomeranian lore to contribute; I'll email it to you tonight or tomorrow.
I've got no issues with Nzld's character. This is convent of misfit Magus it seems....
 

In this case, I suggest it is a good moment for Nzld's maga to make her grand entrance.

I am not going to further the plot for a while, I want you to decide on what you want to do next.
 

Yair, how would you like to flesh out the complement of other grogs and companions in the convent? I've only seen my character sheets for my characters -- magus, grog and companion. I think you posted the number of people in the convent... should we divide and conquer or do you have some sketches for who the other people are? I'm happy to come up with more character concepts for NPCs or go by what you might have, or collaborate with everyone on the roster. I admit my characters were come up with in a bit of a vaccuum... for example, I never really intended Hakon to be a leader of the grogs / men at arms, but now it looks like he might be?

Also, as far as lay of the land, is there a rough sketch map of this area? Shall we just make up the plan for the convent based on the descriptions you've already given?

Just want to get a little better idea of expectations. I suppose we can have the scene of the arrival of Nzld's character and the meeting of the magus first.

Thanks!
 

Sorry I should have looked at all the updates above! That renders the first part of my post moot.

Excellet arrival, Nzld!

Will post again soon...
 

MummyKitty said:
Yair, how would you like to flesh out the complement of other grogs and companions in the convent? I've only seen my character sheets for my characters -- magus, grog and companion. I think you posted the number of people in the convent... should we divide and conquer or do you have some sketches for who the other people are? I'm happy to come up with more character concepts for NPCs or go by what you might have, or collaborate with everyone on the roster. I admit my characters were come up with in a bit of a vaccuum... for example, I never really intended Hakon to be a leader of the grogs / men at arms, but now it looks like he might be?
It is my intention that you run all the covenant's characters and buisness. I do not intend to design any covenant characters. As posts #7 and #2 in this thread suggest, the number of participants in the covenant is rather limited to begin with, so this shouldn't require too much work.
When making characters, keep the size of the covenant in mind. (And BTW, you need a cook, cleaning maid...)
Speaking of covenant buisness... you know what, I'll raise those issues IC.

Also, as far as lay of the land, is there a rough sketch map of this area? Shall we just make up the plan for the convent based on the descriptions you've already given?
I'm afraid my mapping skills are rather rudimentary. I was actually hoping to get a good map of Germany, but this is not to be... perhaps for the better. At any rate, feel free to elaborate, design, and so on based on my descriptions, or ask for more descriptions.

Just want to get a little better idea of expectations.
Of course, no problem.
 

Hi Yair,

Thanks for the clarification. Here is my list of characters so far:

Militant Grogs (Men at Arms, Turb, etc):
1. Volkmar (Nzld)
2. Heinrich (Nzld)
3. Hakon (Mummy) (he's really a woodsman but could fight)

Coven Folk
1. Old Magd (Nzld)
2. Hans (Strahd) - Carpenter (he could be one of the "on loan" characters from Fengheld)
3. Mattihus (Mummy)- Gardener
4. Baldermar (Nzld) - ?
5. Open
6. Open

Loaned covenfolk (assume these will go away back to Fengheld once the convent is set up more):

~Six slots here


Strahd, Nzld, please chime in and let's discuss who will make which character. Strahd, not sure if you intended Hans to be one of your official characters or if you were just grabbing a random grog. Hans could be a loaned character leaving another slot for you to take. You'll also need a companion I suppose.

Let me know what you think.

Thanks!
 

Characters

I already have Heinrich and Baldermar worked up... and Yair and I have negotiated a finalized version for Old Magd.

I mentioned before I have the Metacreator program he is using, so it is not difficult at all for me to throw grogs together. If you guys don't have the time to do it pen-and-paper and get it all typed up for Yair, you can just send me the concepts you have in mind with any particulars you definitely want in place, and I can work up the rest and send him the files.

There are two full grog slots available which, as Yair mentioned, may have to be filled with domestic servants such as a cook, maid, etc. Let me know your thoughts for that, but consider that we could survive on hunted game for a time, and perhaps acquire the domestic servants IC from the local area.

Also, there is 5 points still available for Specialists. We should decide what that should be. We could make that the cook, as he isn't likely to be an "adventuring" cook... unless one or more of the magi have, um, shall we say, exotic appetites.

P.S. Baldermar is essentially a thief and a scoundrel.

P.S.S. My understanding is that the true grogs are to be employed in troupe-style play, correct? Or is the intent that we will each control specific grogs?
 
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Good news! I've talked (well, corresponded) with Olive, who says he would become available and rejoin the game in about two weeks.
That means that the tally of PC magi goes to 4, and to commensurate the occasion I hearby raise the character slots to 4 militant grogs and 8 covenfolk.
No, it doesn't mean you get more Build Points. :)

Accordingly, I'll post Gasparius's response to Valeria's arrival later today. I'll be NPCing him until Olive can join us.

All grog characters, turb and covenfolk, are intended to be played in troupe-style play (i.e. anyone and everyone can play them). If anyone wants to, however, they can at any stage choose to exclusively control one, temporarily or permanently. Just post a note to this effect; without such notice, the default assumption in the saga is that anyone can play a grog character.

Good to see you orchestrating the grogs. :)
If you wish to make any changes in the covenant's stats, this is also a good time to do so (before it is founded and hence those stats are put in use). I'm gonna be a sticker for the 233 Build Points figure, but these can be juggled between the different categories, or their content changed.
(The covenant's stats are given at post #2, in the "spoiler" tag.)

Edit: I've added a build point. Oh, my boundless generosity... :lol:
 
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You can add Rodolf - Our German Shef. he is not on loan

Yair - I want to build (with your help) a companion, possibely a person I knew from my past
who isn't affraid of my appearence. he can be a ranger or something ....
 

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