LostSoul
Adventurer
I run a 4E hack, and the PCs within are not anywhere near epic level, so I don't know if how we play things is going to be informative in any way.
[sblock]So: Heroic characters have a Goal. This is tied to a Paragon Path, and they get XP for doing things necessary to achieving that goal. They can switch goals, but then they can't take the same Paragon Path.
The same is true for Epic Destinies, though you only get one at 11th level. (So if you accomplish your goal early in Heroic, the other PCs have a chance to catch up.)
The Epic Destiny is always very specific to the character. (We've had a few characters meet their goal, so we've talked about it.) Basically, it's about becoming a god or other divine creature with an extreme reach over the world. One of the PCs who achieved his goal wants to become the god of the hunt, the wild, and protection of animals (specifically rabbits). Since he's taking on a portfolio that another god has, he's going to have to confront that god to reach his destiny.
The abilities that he gains are pretty standard 4E ones, except - and this is a big change - his skills will become "spiked" so that he can do supernatural things. One of his skills is "Hunter", basically; so when he hits level 21 that skill is going to be supernatural. I'd imagine that it would mean that he'd be able to sense all living creatures within a 25-square-mile area.
In order to reach level 21 the PC must do certain things associated with their destiny.
So anyway. The "story" gets filled in mechanically because the PC is awarded XP for pursuing their goal; they need to hit certain waypoints in order to level up; and we work out what exactly being a "Demigod" or whatever means in the context of the PC's destiny.[/sblock]
[sblock]So: Heroic characters have a Goal. This is tied to a Paragon Path, and they get XP for doing things necessary to achieving that goal. They can switch goals, but then they can't take the same Paragon Path.
The same is true for Epic Destinies, though you only get one at 11th level. (So if you accomplish your goal early in Heroic, the other PCs have a chance to catch up.)
The Epic Destiny is always very specific to the character. (We've had a few characters meet their goal, so we've talked about it.) Basically, it's about becoming a god or other divine creature with an extreme reach over the world. One of the PCs who achieved his goal wants to become the god of the hunt, the wild, and protection of animals (specifically rabbits). Since he's taking on a portfolio that another god has, he's going to have to confront that god to reach his destiny.
The abilities that he gains are pretty standard 4E ones, except - and this is a big change - his skills will become "spiked" so that he can do supernatural things. One of his skills is "Hunter", basically; so when he hits level 21 that skill is going to be supernatural. I'd imagine that it would mean that he'd be able to sense all living creatures within a 25-square-mile area.
In order to reach level 21 the PC must do certain things associated with their destiny.
So anyway. The "story" gets filled in mechanically because the PC is awarded XP for pursuing their goal; they need to hit certain waypoints in order to level up; and we work out what exactly being a "Demigod" or whatever means in the context of the PC's destiny.[/sblock]