UngeheuerLich
Legend
@ Trap choices:
Trap choices are choices that look good on paper, but are bad in actual play.
The animal master does not look like a great combat option on paper. Even an inexperienced player would notice that. Fetching a key and swooping down for a second are also covered by the rules... In general you don´t have your bird die all the time. It just dies, if you send it to death regularily. And actually, it should die horribly if you abuse it to do all kind of dangerous things regularily.
This was one of my main complains of the druid in 3.5:
Your animal companion was just too tough. It was not your companion, but your fighting pet. So i rather have this kind of animals than the overpowered thing we are used to...
So it is perfectly fine, that they can neither absorb attacks nor make your group´s thief redundant.
On the otherhand, it should not regularily die by just beeing around... So an exclusion to auras and bursts and blasts, and a hover on death´s door rule would not hurt.
Trap choices are choices that look good on paper, but are bad in actual play.
The animal master does not look like a great combat option on paper. Even an inexperienced player would notice that. Fetching a key and swooping down for a second are also covered by the rules... In general you don´t have your bird die all the time. It just dies, if you send it to death regularily. And actually, it should die horribly if you abuse it to do all kind of dangerous things regularily.
This was one of my main complains of the druid in 3.5:
Your animal companion was just too tough. It was not your companion, but your fighting pet. So i rather have this kind of animals than the overpowered thing we are used to...
So it is perfectly fine, that they can neither absorb attacks nor make your group´s thief redundant.
On the otherhand, it should not regularily die by just beeing around... So an exclusion to auras and bursts and blasts, and a hover on death´s door rule would not hurt.