Just hope it wasn't trapped or enchanted to deal some kind of damage. Because after level 1, all of those effects will hit it automatically and then, well yeah you don't have it anymore for the rest of the adventure (until after level 5, then it's only until an extended rest!).
Edit: It's worth noting I looked up my campaign in 2008, which featured a part where the PCs needed to steal saucy love letters (don't ask). One of the tricks with this is that one of the letters was coated in a deadly poison as someone was trying to assassinate one of the lovers (to steal the other for themselves). Now a nasty poison effect (damage wise) and gaining a magical disease isn't a huge thing to a PC. But poor Abu the monkey, he was long for this world. This was around level 4 as well and again, is something I did years and years ago. I actually wanted to check if I had ever had a situation where the PCs would want to steal something and it was trapped/dangerous in some manner (six of them weren't).
Of course on thinking about it, that poor Abu would have took what is actually quite an annoying effect for an actual character would have been rather useful in this context.