No, not Traveller.
Traveller is a hard(ish) Sci-Fi game and D&D, no matter the edition, does not work for that.
The combat system is geared towards close combat which does not work for a modern or most Sci Fi settings (Warhammer or Star Wars would). The bloated HP pool alone would make the combat really strange as people could charge MG emplacements without receiving much damage. That can only be resolved by either damage bloat or a total HP rebalance. Also, the combat options available to ranged weapons are kinda limited.
Also, SciFi settings require a much more robust skill system. Rolling an attribute without the possibility of a character being learned in something instead of being born good looks really strange in a high tech setting with lots of machinery and other possible skill application where the dungeon crawling style of gaming looks out of place most of the time.