Sunderstone
First Post
No, if he had to tumble out of a doorway, id have him make the tumble check.Agent Oracle said:Do you also move their piece on the game board from the center of the blast to a safe location? 'cause, that would definitely imbalance the game...
"I can't make it that extra 15 feet to the big bad... Mage, Fireball me!"
"Okay, i fireball the rogue"
"And I easily make the save. Now, by your houserule GM, I move to a safe location... well that's 15' away in melee range of the baddy! booyah, so here's my attack action for this round!"
Read what I posted above this.
First off, I dont use miniatures for every room or encounter, just the important ones (depends on the creature and/or terrain). Second, my players and I envision the rogue's evasion thing as the Rogue diving behind some form of cover, an object in the room, around a corner of a non-square room etc. If there is obviously nothing in the 20' room at all and a Fireball is detonated in there, the evasion doesnt work as they are not Immune to Fire like a fire creature, and they dont have 100% SR, etc.
I disagree with your implementations.
You have the right to disagree.
Thats fine but your example doesnt minimize damage if he makes his save, according to the rules, it makes him effectively immune to the "searing heat". Minimizing exposure is one thing, but nowhere to run in a 20' room doesnt make the Rogue Immune to Fire.Personally, I see it as rogues aquiring the agility to find the safe places in an unsafe area, or just the common sense to Duck & Cover in a way that minimizes his exposure to the momentary searing heat.
This isnt a Lightning Bolt that can be dodged, sidestepped, etc. which is the example given in the PH iirc. Effects that can be dodged like the Lightning Bolt spell.
Besides, there's a feat in the CAdv which more suits this: It's called "Dive for Cover".
Sounds like a great feat, too bad I allow my players to duck for cover for free being that we dont use minis for every single 5' square of a dungeon. If the rooms description has objects like ruined furniture, rubble of some kind, etc then the rogue is assumed to have "ducked for cover" when he rolled his Evasion check.
In a featureless 20' room with a fireball? then the believability plummets. Why not make him Immune to Fire, or have him meld into the stone of the floor... etc. Your game, your choice though.I'm of the school that: if the scout passes his reflex saves, he finds the safe spaces in an unsafe area.
He's not immune to the Kraken or roper while he's asleep, (just as a wizard can't cast spells while unconcious) but he does get an escape option once he's awake.
According to the rules, its not even an "escape option", the Scout is immune and is automatically free, that seems a tad broken to me.
I would rule that since he was asleep when he was grappled, he would have to get free again before his power kicked back in. Not be magically freed because he opened his eyes.