There's An Official ALIEN RPG Coming!

Free League has sent out a press release announcing that they will be publishing an official Alien roleplaying game, set shortly after the events of Aliens.

Free League has sent out a press release announcing that they will be publishing an official Alien roleplaying game, set shortly after the events of Aliens.


mmohvfbmjlrjlguv0v8n.jpg


There's a trailer over on Vimeo, and more information on their website.

More info if/when I hear it, but in the meantime here's that press release!

LOS ANGELES, CA (April 26, 2019) – Forty years ago, Alien shocked and inspired the world with a horrific sci-fi universe that forever changed the genre. In celebration of its 40th anniversary, Free League Publishing has announced today that fans can soon explore that iconic universe for themselves with an official line of tabletop role-playing games.

The long-term licensing partnership with 20th Century Fox Consumer Products will kick off in late 2019, launching an ongoing tabletop RPG series drawing upon four decades of world-building within this beloved universe. Free League is renowned for its own world-building in science fiction, with their best-selling sci-fi RPG Tales from the Loop sweeping the 2017 ENnie Awards for Best Setting, Best Writing, Best Art, Best Game, and Product of the Year. Tomas Härenstam, Free League co-founder and game director of their sci-fi RPGs Tales from the Loop and Mutant: Year Zero, will oversee game design, with original artwork from esteemed artists Martin Grip, John Mullaney and Axel Torvenius.

Taking place shortly after the events of Aliens, the first RPG will propel players into the vast possibilities of the Outer Rim Frontier. From the pioneering colonists and scientists to the ever-present Company reps and Colonial Marines, the game promises a diverse range of characters and gameplay experiences far beyond the staple cat-and-mouse suspense and survival horror of the franchise.

“The Alien saga isn’t about superheroes with superior firepower,” says game director Härenstam. “It’s about placing ordinary people in extraordinary circumstances, and testing the endurance of the human spirit against inhuman atrocities and impossible odds. Such a harsh yet hopeful universe has captured our imagination for 40 years with good reason, and we’re excited to explore new stories and perspectives as players must face their demons (in a true and metaphoric sense) and brave the horrors of the unknown.”

To best capture the Alien experience, the RPG will provide more than the framework for continuous, open-world campaigns. Beyond the sandbox campaign game mode, Free League is also designing a “Cinematic” mode, with pre-generated scenarios that players must complete within a single session. Emulating the dramatic arc of an Alien film, these survival challenges promise escalating stakes and fast (often brutal) gameplay where most players aren’t expected to last the night. Their first cinematic scenario, Chariot of the Gods written by sci-fi novelist Andrew E.C. Gaska (Death of the Planet of the Apes), is included in the core manual. More cinematic modules and game expansions are already in production, with direct tie-ins to Fox’s future plans for the franchise slated for 2020 and beyond.

The Fox-Free League licensing deal was brokered by Joe LeFavi of Genuine Entertainment, who will manage the license on behalf of Free League and serve as an editor on the game series. Alien is the latest in a slew of high-profile tabletop deals by LeFavi, including the master tabletop gaming license for Dune, the tabletop RPG series for Altered Carbon, and multiple brand extensions of World of Darkness.

For more news and previews on the Alien RPG series, visit alien-rpg.com.
 

log in or register to remove this ad


log in or register to remove this ad

Tabletop RPGs now have "game modes"? And why would it possibly matter if they finish a scenario in a single session or not?

I assume "cinematic mode" will be significantly more deadly. If you don't plan on playing a campaign, your character might get mutilated spectacularly at the end of the session as well :)
 

CapnZapp

Legend
I assume "cinematic mode" will be significantly more deadly.
My guess would be on the opposite.

"Cinematic" would enable blockbuster action where the heroes survive most anything.

In the context of Aliens, of course, all bets are off!

In fact, can an Aliens game really be considered a success if player characters doesn't die all the time...?
 

My guess would be on the opposite.
"Cinematic" would enable blockbuster action where the heroes survive most anything.

The webpage says
alien-rpg.com said:
Cinematic play is based on pre-made scenarios that emulate the dramatic arc of an ALIEN film. Designed to be played in a single session, this game mode emphasizes high stakes and fast and brutal play. You are not all expected to survive.

So I guess the cinematic part is that you get to live until the end and don't die in the first 5 minutes ;)
 


GMMichael

Guide of Modos
“The Alien saga isn’t about superheroes with superior firepower,” says game director Härenstam. “It’s about placing ordinary people in extraordinary circumstances, and testing the endurance of the human spirit against inhuman atrocities and impossible odds . . .

Emulating the dramatic arc of an Alien film, these survival challenges promise escalating stakes and fast (often brutal) gameplay where most players aren’t expected to last the night. Their first cinematic scenario, Chariot of the Gods written by sci-fi novelist Andrew E.C. Gaska (Death of the Planet of the Apes), is included in the core manual. More cinematic modules and game expansions are already in production, with direct tie-ins to Fox’s future plans for the franchise slated for 2020 and beyond.
Impossible odds? That's when D&D players throw up their hands and say "well why don't you just kill my character then?" I've seen it happen. Heck, I've probably done it. So I'm expecting the game to take a step back from role-playing, and put players in a strategic role where their goal is to reach certain win conditions, regardless of individual lives. Much like war pigs.

Or, they somehow make a "game" out of "testing the endurance of the human spirit." Anyway, getting snippets of the lore through modules sounds like a lot of fun.

Tabletop RPGs now have "game modes"? And why would it possibly matter if they finish a scenario in a single session or not?

Game modes appeal to the video game generation. I mean: the first-person-shooter generation. I mean: the post-Open-GL generation. I mean. . . you know what I mean. :(

The single-session thing might be a recognition that there's no Alien TV show, so Alien fans are used to getting their fix in movie-length chunks. And, I hope, it means you also get a single-session character. The expendable kind.
 





Remove ads

Remove ads

Top