There's something about Runepriests.

They don't need to do every role for every source. They didn't do it with Martial, either.
One the one hand I agree, on the other hand, power sources are (mostly) just a fluff thing. E.g. the seeker would be ideal to model the arcane archer of old. Rune magic just screams 'arcane' to me, as well. Monks being psionic works well for me, except I don't like the new psionic fluff.

One exception where power sources actually have a very real effect will be the Dark Sun setting:
Since it doesn't allow classes with the divine power source, there also won't be any Runepriests, although I think they'd fit right in.
 

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One exception where power sources actually have a very real effect will be the Dark Sun setting:
Since it doesn't allow classes with the divine power source, there also won't be any Runepriests, although I think they'd fit right in.
Are you sure they will do it this way? There were clerics in AD&D 2nd on Athas. And they turned undead and did other priest stuff. Maybe they will only widen the definition of 'Divine'.
 

Are you sure they will do it this way? There were clerics in AD&D 2nd on Athas. And they turned undead and did other priest stuff. Maybe they will only widen the definition of 'Divine'.

They said it.

The Divine power source is connected to the Astral Sea's denizens; in Dark Sun the clerics were connected to what would be called the Elemental Chaos now. Primordials vs. Gods.

The only Astral Sea connection Dark Sun has is through Psionics now.
 

:confused: if they say so. Still hard to believe they will ignore so many classes for this setting. But they did stranger things ;)

So, now every former elemental cleric has a spirit companion with him :mad:;)
 

:confused: if they say so. Still hard to believe they will ignore so many classes for this setting. But they did stranger things ;)

So, now every former elemental cleric has a spirit companion with him :mad:;)

Or turns into a tree.

The old elemental clerics were, by and large, terrible healers.
 

Or turns into a tree.

The old elemental clerics were, by and large, terrible healers.

How so? I don't have the AD&D book with me, but didn't they use the same healing spells as clerics? BTW, IMHO the AD&D cleric was a bit to much. I rather preferred the Complete Priest rules.
 

I think it is a problem that they 'have to' fit the classes to the existing power sources, with adding only one per Player's Handbook (ok, the first included 3).

There should have be a ki source with all classes using Full Discipline keyword, like the monk. There is nothing screaming psionic on him and he lacks the augment able shtick.

There should have be a runic source with all classes using Runic keyword, like the runepriest. There is nothing screaming divine on him and he lacks the divine channeling shtick.
I'm sorry, is this the Dungeons and Accounting 4E forum?
 


How so? I don't have the AD&D book with me, but didn't they use the same healing spells as clerics? BTW, IMHO the AD&D cleric was a bit to much. I rather preferred the Complete Priest rules.

Well, all the priest spells were divided into Cosmos, and the four elements.

Cure Light/Serious/Critical Wounds were in Cosmos, and Heal was in Cosmos as well, and in 2e, that's your healing spells in a nutshell.

Clerics got minor access to Cosmos, and major access to their element. Cure Serious Wounds was a fourth level spell, which meant that no cleric could ever cast it until they were level 21.

When 'Cure Light Wounds' is your only healing at any level of the game, 'terrible healer' does quite sum up your ability to contribute to that cause.

Druids, on the other hand, had major access to Cosmos, which meant that any character who wanted to heal was a druid. And in the Dark Sun sense, that actually made sense. Druids were concerned with the continuation of what little life there was, Clerics only gave a crap about an element's propogation. In exchange, however, Clerics had some ballin' granted powers... when you could summon fire, or boulders in the sky to fall on your foes... or could ignore metal and stone, attacking your enemies from the ground where they cannot attack you back... ignoring their obsidian weapons and their stone armor....
 

Runepriest at-wills don't scale at level 21 like the at-wills of any other non-augment class.

On the other hand... them's some FINE at-wills...


...error, or intentional?

Word of Binding is already a lost cause for damage, if you get it, you get it for the immobilization. With a reach weapon, this is quite potent.

Word of Diminishment at epic feels like a low level encounter power. You're piling on 6 damage per hit on a target, or "healing" 6 damage per damage roll the target makes. The former is very potent for a party focusing fire, and the latter is very potent against Elites and Solos. It feels almost like an encounter power. Don't mind the 1[W] on this.

Word of Exchange is a two for one effect regardless of what rune you use. More damage, and some temps is decent if not spectacular. But a defense debuff in conjunction with giving someone a pretty huge AC bonus is very good. So 1[W] at epic isn't that bothersome.

Word of Shielding is the weak link. Word of Shielding doesn't feel any different than another class's at-will. As such, I feel this one should scale to 2[W] at epic, if the at-will powers are to be evaluated on their own.
 
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