There's something about Runepriests.

It seems like a test bed for the flexible rider mechanic. No other class really has the same sort of choose the effect on the fly ability. You can't really bolt the floating features and powers into an existing class.
I don't follow you. Why can't you bolt them into the cleric? New build options introduce new mechanics all the time.
 

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I don't follow you. Why can't you bolt them into the cleric? New build options introduce new mechanics all the time.

One reason is that I think flexible builds and powers would look a little poor sitting next to more specialized counterparts. Build a whole class like that and you've essentially established that flexibility as a defining trait for the class. OTOH, stick those powers next to specialized versions, and people will just say "well, if I really cared about that benefit, I would just pick this ability which does it better." You don't sell a Swiss Army Knife as a replacement for a screwdriver.

The other thing is that clerics are pretty light on class features. Take away Healer's Lore and you really change the overall nature of the class - clerics are supposed to be good at healing. Even STR clerics generally get more from WIS than CHA. Fighters are sticky, and their additional class features don't really change that.
 

Most at-wills in the game have 1[W] + mod damage, and 2[W] + Mod at the level after that.

It's definately hinky.

Yea but that doesn't change the fact that even runepriest encounters/dailies do 1[W] + mod damage, so if you make the at-wills scale in damage to 2[W] + mod they become better than the encounter/dailies in terms of damage. So it doesn't seem like it's hinky more of just a design choice to be offering utility and several runic stats that give constant buffs as opposed to more damage from his own powers.
 

Weird class is weird. I am scavenging powers and features out of the runepriest for a hybrid-only Runemaster class. Why on earth is the runic class Strength primary and completely weapon dependent?
 

Also, with the way that some of the other at-wills for different classes (like Righteous Brand) were errata'd to no longer scale with level in terms of secondary effect, the runepriest's at-wills seem to favor scaling the rider with level instead of scaling the damage.
 

Also, with the way that some of the other at-wills for different classes (like Righteous Brand) were errata'd to no longer scale with level in terms of secondary effect, the runepriest's at-wills seem to favor scaling the rider with level instead of scaling the damage.

Well a to hit bonus is just as good at 30th level as it is at 1st, whereas a damage bonus needs to scale.
 

Maybe they will errata it. At first it looked like an 'augmentable at-will' thing. So, they falsely didn't scale the monk's at-wills in the first playtest, because he is psionic, too.

I don't think it is a good balance thing, that only kicks in for a third (the last!) of the levels. Sounds like 3.0 wizard fighter balance...

And... he is the first divine character with out channeling!
 

What exactly about the runepreist is supposed to be divine anyways?

Change the name, and fluff, and switch the keywords and it's clearly an arcane class.

I'm just saying it really doesn't seem to be divine, doesn't seem to fit anything really.
 

What exactly about the runepreist is supposed to be divine anyways?

Change the name, and fluff, and switch the keywords and it's clearly an arcane class.

I'm just saying it really doesn't seem to be divine, doesn't seem to fit anything really.

It's a different kind of divine, but you just need to not restrict divine classes to "I get my power from a God directly and channel it through me to do radiant damage"

It's more about the fact that there is a divine language. They use the same words of power the Gods do. Their power source isn't as much their god as it is the same power source their god uses.

But it's all divine.

I actually really like the flavor, it expands what being a divine leader means.
 

It's a different kind of divine, but you just need to not restrict divine classes to "I get my power from a God directly and channel it through me to do radiant damage"

It's more about the fact that there is a divine language. They use the same words of power the Gods do. Their power source isn't as much their god as it is the same power source their god uses.

But it's all divine.

I actually really like the flavor, it expands what being a divine leader means.

There was a thread a while back about using the words of creation, and can you get a language that has it, yadda yadda.


Well, here's one way of answering that: It's a class based around what little mortals can do with the Words of Creation. Divine? Yes, he is using the same power as gods. Does he get it from an investiture like paladins, clerics, or avengers? No. Nor is it the direct manifestation of the raw divine power handed from the gods like an invoker. It uses the divine power in a different way, in that it skips past divinity, and goes into their toolbox instead.
 

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