Flipguarder
First Post
and as for their powers, I would just assume that their effects scale well enough that the damage isn't that detrimental.
and as for their powers, I would just assume that their effects scale well enough that the damage isn't that detrimental.
Don't we already have the strength cleric for some of this stuff? I realize the runepriest is more about adding bonuses to their allies rather than healing, but Int seems to fit better in there than strength, plus we already have the str/wis cleric. How about a smart divine character? It seems to fit better with the fluff in some ways.
Int/Wis maybe? You'd have to redesign stuff to not be weapons based and use an implement instead, so it probably means a different class entirely. It's a shame, because I like the concept, just not the implementation (/insert rimshot here).
Can I go off on a tangent for a second and ask what the point of the runepriest class is exactly? There's already a pretty decent divine leader, and its design allows for Str-based melee attacks, so why isn't this just a cleric build option? I haven't been following official D&D commentary lately, but surely someone must have posed this question to them.
This just sold me on the class. I couldn't figure out how it all came together, man, until right there. This isn't one of those touchy-feely sorta lay on handsy pansy leader; it's that Nordic ass-kicking "even our holy men are armed (armored?) to the teeth" thing. I love it. They don't even channel divinity. How's that for a divine class?
I mean, you've got runes of Mending, Protecting and Destruction. How smart do you really need to be to distinguish between those? STR makes sense to me for the to-hit stat, at least. Maybe a secondary in WIS/INT, maybe. You're not finessing the tools of the divine, just sorta wrestling with them to do what you want, though. I'm happy with STR/CON myself.
What exactly about the runepreist is supposed to be divine anyways?
Change the name, and fluff, and switch the keywords and it's clearly an arcane class.
I'm just saying it really doesn't seem to be divine, doesn't seem to fit anything really.
Don't we already have the strength cleric for some of this stuff? I realize the runepriest is more about adding bonuses to their allies rather than healing, but Int seems to fit better in there than strength, plus we already have the str/wis cleric. How about a smart divine character? It seems to fit better with the fluff in some ways.
Int/Wis maybe? You'd have to redesign stuff to not be weapons based and use an implement instead, so it probably means a different class entirely. It's a shame, because I like the concept, just not the implementation (/insert rimshot here).
I think it is a problem that they 'have to' fit the classes to the existing power sources, with adding only one per Player's Handbook (ok, the first included 3).
There should have be a ki source with all classes using Full Discipline keyword, like the monk. There is nothing screaming psionic on him and he lacks the augment able shtick.
There should have be a runic source with all classes using Runic keyword, like the runepriest. There is nothing screaming divine on him and he lacks the divine channeling shtick.
What you describe could have been the base for a runemage.