Cantrip inception. Take 1 get 2Only if they've messed up more than I think. Because given the tome gives you two can trips why wouldn't you just take it?
Cantrip inception. Take 1 get 2Only if they've messed up more than I think. Because given the tome gives you two can trips why wouldn't you just take it?
Not really.The down side of that is that all battles need to be the same difficulty.
You can't have a few waves of weak enemies to soften you up before a big boss.
I mean, it's doable, but you need to adjust the entire encounter building system.
How is that different than a Wizard sometimes getting a long rest after one encounter and sometimes not getting one for eight or more?Respectfully, I also like the old warlock but hate the short rest setup, so it's not just that poster. The current 5e warlock is great, but the fact that sometimes you get four short rests and sometimes none is not great.
it’s synced up with the rest of the partyHow is that different than a Wizard sometimes getting a long rest after one encounter and sometimes not getting one for eight or more?
We do. Just last packet we saw a new feature that recovers on short rests, and they said in a sidebar they would be changing a formerly long rest recovery ability to work the same way.that is a great idea, if only we had short rest in the game.
How is that different than a Wizard sometimes getting a long rest after one encounter and sometimes not getting one for eight or more?
I strongly disagree. It’s very easy to get a sense of when you’re likely to get a feee hour. Much harder to get a sense of when you’re likely to get eight of them.Days are more predictable. By a lot.
What the DM allows is irrelevant there, since the rules themselves don’t allow you to take more than one long rest in a 24 hour period. Regardless, how many encounters will occur between long rests is extremely inconsistent in my experience. But generally you can get a short rest pretty much whenever you need one, barring exceptional circumstances.No DM will allow the party to take a long rest every 30 minutes, right?
Is… is that supposed to be a joke? One or two combats per day is incredibly common in my experience. Maybe three in a really productive session. People are constantly complaining about the 6-8 encounter per day guideline because they can’t possibly fathom a typical adventuring day having more than half that many.Admittedly, a wizard can be very overpowered in a scenario where there's only one combat or two per day. But that's very rare.
We do. Just last packet we saw a new feature that recovers on short rests, and they said in a sidebar they would be changing a formerly long rest recovery ability to work the same way.
Yes, I have noticed that the entire game has been gradually becoming more homogeneous to accommodate the Wizard getting to refill their spells whenever they want. I don’t consider that a positive thing.it’s synced up with the rest of the party

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.