D&D (2024) They butchered the warlock in the new packet


log in or register to remove this ad


The headliner is the same. The warm up act got a few new members.
I haven't read the play test, but I'm not hearing from this discussion warlocks are the same but just now have more spell slots at the same power level they had before.

I guess it just boils down to difference in play styles. I've never ran or played in a session where a player request to take a short rest wouldn't be accommodated (barring a rare occasion where the GM imposed a time restriction on the plot). We always had at least two times in a "day" to do so.
 

The problem is that Caster players didn’t like the Warlock… because it wasn’t made for them! It’s a Caster for people who never liked to play Casters. WotC responded to the wishes of the Caster players (as always) by simply making a Warlock that fits their expectations of what a Caster class is.
Again WIZARD players, not Caster players. As a sorcerer player I really liked the warlock is it was.
 

I guess it just boils down to difference in play styles. I've never ran or played in a session where a player request to take a short rest wouldn't be accommodated (barring a rare occasion where the GM imposed a time restriction on the plot). We always had at least two times in a "day" to do so.
then this change should have very little impact on you
 

then this change should have very little impact on you
The impact is that the less distinct each class is the blander the game becomes. I'm a player that enjoys variety and keeping things fresh.

The sorcerer and wizard already overlap so much that making the warlock closer to that design and farther from something unique is not a good thing.

Other than weapon masteries most everything else in the play tests (like just one arcane spell list) trends toward "2024 The Blandening".

I do like that warlocks can choose between three spellcasting stats. I'd even push for STR for hexblades and INT for tomelocks. This is an example of having something unique.
 


So... Each of the Packs are now a cantrip.
Magic Initiate is a level 1 background feat that grants access to 2 cantrips (plus some other stuff)
Doesn't this mean a Level 1 character starting as a Warlock can have all 3 pacts?
 



Remove ads

Top