They'd revoke my D&D gamer license if they knew....

I like dragons, but have no use for outsiders of any sort, really, good or bad. I can't remember the last time I used a demon, devil, imp, or even just someone with a slightly brimstoney taste.
 

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I dislike the mentality that players have access to everything. Once a person can play as a certain race, or cast a certain kind of spell, it is no longer mysterious or special.

VirgilCaine said:
I dislike the disconnect between the Half-Dragon template and the rarity of the dragons that can polymorph.

seconded. Same goes for the dragonblooded template. Dragons are no longer mysterious or special if you use the descriptions as is.
I wil extend this to cover all half-breeds. I understand half-orcs and half-elves being common adventurers. Adventuring parties are made of unusual folk. But when the world uses the adventuring party as their model to base their populations on... In a settlement of 15,000 people, 1% or higher half-elf or half-orc populations? Those elves and orcs just can't seem to get enough of us humans..
 

So I was at a high school football victory party, when everyone in their drunken wisdom began to relentlessly make fun of some D&D dork we knew at school... Including the girl I was there with. Being a member of the football team, I felt compelled to join in as well. Nobody at that party ever knew that I actually played the game myself.

Hello. My name is Judas. Would you care for a kiss?
 

VirgilCaine said:
I dislike the disconnect between the Half-Dragon template and the rarity of the dragons that can polymorph.

I've just made it so that any kind of dragon can polymorph. Woe unto the PC who forgets that green dragons have a love of politics.
 



I hate animal companions, familiars and mounts. Traveling with a menagerie is just so 12-yr-old girl.

On a related note, I hate druids.

I hate Vancian magic, particularly one that encourages a list of completely unrelated and arbitrary spell lists with no focus.
 


They'd revoke my D&D license if they knew...

I'm not a fan of tactical, board-and-mini-based combat. I much prefer fight scenes run almost entirely on cinematic description.

I dislike long dungeon crawls. Give me mystery, politics, and epic quests over "kick in the door" any day.

I refuse to be bound by the "wealth per level" guidelines when I'm running a game.

I give XP entirely based on story awards, RP, creativity, and progression of the campaign. I haven't given XP by the chart since well before 3.5, and I have no intent of ever going back.

Sometimes, there are options in the campaign world--races, spells, items--that the PCs just don't have access to.
 

I dislike mad wizards, half-elves, semi-gnomes, not-so-dragons, almost-fiends, oh-my-god-my-grandparents-surely-had-too-much-alcohol-celestial bears, thematic park dungeons, dragons that just were there waiting to be killed, were-trouts, mad wizards (I mentioned them already? there are so many...), tavern brawls, and generally:

a) overused cliches
b) overused cliches disguised as new.
 

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