Connorsrpg
Adventurer
Please limit your entries to lists - take discussion of specific parts to another forum (as several of them may generate such discussion):
I will start off:
1. Monster stats, esp Defenses, being so static and based upon level and not creature's abilities. (Seemed odd a slug of a creature having high Ref - but I always modified these on the fly).
2. Being able to do 'everything, all the time' is not fun in my mind. From powers with extra actions, to striking and critting any creature with any weapon, to removing the difference b/w weapon types (slashing, bludgeoning, piercing).
3. Poison and other effects simply being damage that you can get over in a matter of rounds. Some poisons (and other effects) could use the Disease rules/daily saves/checks.
4. Hit Points for all involved, and as a result damage had to be ramped up and made weapon damage meaningless.
I will start off:
1. Monster stats, esp Defenses, being so static and based upon level and not creature's abilities. (Seemed odd a slug of a creature having high Ref - but I always modified these on the fly).
2. Being able to do 'everything, all the time' is not fun in my mind. From powers with extra actions, to striking and critting any creature with any weapon, to removing the difference b/w weapon types (slashing, bludgeoning, piercing).
3. Poison and other effects simply being damage that you can get over in a matter of rounds. Some poisons (and other effects) could use the Disease rules/daily saves/checks.
4. Hit Points for all involved, and as a result damage had to be ramped up and made weapon damage meaningless.