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D&D 5E Things that make you want to buy 5E

Lokaire said:
Plaguescarred said:
It runs like a charm and its fun to DM due to the ability score mechanic reliance, streamline rules and light weight components. Its a simpler game that produce fast combats. A modular approach means i will be able to add the level of complexity that i want into the game. I also like Bounded Accuracy. Its take on magic items. How races and classes have shaped up i where i like them. How feats and skills are delivered. The return of the 9 alignment and the great wheel cosmology. A turn-based Initiative and condition system. It has so many components that i like em that i cant wait to buy 5E!
Bolded parts are opinion or pure speculation not backed up by documentation beyond vague references in articles that can be misinterpreted.

MOD NOTE: You have a right to your opinion, and others have a right to theirs. You don't have the authority to tell other people what they think is fun or what they are excited about. Doing that doesn't make for a constructive dialogue. Speak for yourself, and allow for others to do the same.
 

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On-topic, I'm a hard person to please. I don't take a lot of the playtest as gospel, and there's a lot that could go wrong in working on the publishing. So I'm cautious.

What makes me want to buy 5e is the thought that I could use it as my system of choice, beating what is currently a mangled skeleton of 4e. If it's simpler to run and just as easy to mod, it will meet my need nicely. I'm also excited about the change in tone from 2008, about the inclusive philosophy, about a newbie-friendly base game that is focused on imagination and storytelling, about getting away from an encounter-focused game....but those are also the shakiest parts, the parts that a playtest (by its nature) can't showcase much of.

If they get the simple-to-run / easy-to-mod equation right, though, it shouldn't be too hard to MAKE the game do this.
 

When I'm feeling puckish, I want to buy it because someone thinks I shouldn't.

The rest of the time, it's still looking like my new preferred edition.
 

Combines the verisimilitude of 3E with the rules simplicity & class balance of 4E, and is the most newbie friendly edition I've ran or played (3E and forward).

Also pushes all three of the pillars more in the adventures I've seen so far. (Starting from MiBG)

If it can add the modularity and customization options over time ala previous editions while keeping the spirit of the game the same, it'll have exactly what I want out of an edition.
 

MOD NOTE: You have a right to your opinion, and others have a right to theirs. You don't have the authority to tell other people what they think is fun or what they are excited about. Doing that doesn't make for a constructive dialogue. Speak for yourself, and allow for others to do the same.

That was not what I was saying in that post. I was noting parts of his posts was off topic and irrelevant.

I originally asked for specifics of what make you want to buy 5E. I didn't ask whether someone finds it fun or not. I asked 'why' they find it fun.
 

That was not what I was saying in that post. I was noting parts of his posts was off topic and irrelevant.

I originally asked for specifics of what make you want to buy 5E. I didn't ask whether someone finds it fun or not. I asked 'why' they find it fun.

When you ask a question like this

What are the things that make you want to buy 5E?

then pick on people's responses because they gave general impressions rather than the specific mechanical details you didn't, in fact, originally ask for, it doesn't help in creating a good impression.
 


That was not what I was saying in that post. I was noting parts of his posts was off topic and irrelevant.

I originally asked for specifics of what make you want to buy 5E. I didn't ask whether someone finds it fun or not. I asked 'why' they find it fun.


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That was not what I was saying in that post. I was noting parts of his posts was off topic and irrelevant.

I originally asked for specifics of what make you want to buy 5E. I didn't ask whether someone finds it fun or not. I asked 'why' they find it fun.
You didn't ask for anything specifics nor why we were finding these things fun. So saying that part of my post was off topic or irrevelant is both false and rather insulting.
 

See the brief list above. Those 3 elements make 5e a DM's dream come true.

That's not a great generalization for DMs as a whole - they may be super-great for you as a DM, but I don't know how many other DMs would put them high on their list. In fact I'd put them pretty low - before a number of other features, not least being able to easily and reliably create combats which will challenge but not overwhelm the PCs (something strongly present in 4E, attempted-and-failed, imho, in 3E, but a brave attempt, and which 5E seemed to be failing at in the playtests).

I mean, "fast, simple" combat? Almost everyone likes fast (in theory), but simple? 4E was the first time I found combat in D&D as a DM actually *interesting* beyond what plans the PCs came up with. The first time I was actually "engaged" in combat, as a DM (in D&D - not in RPGs in general, Shadowrun, CP2020 and plenty of others had similar engagement levels).

Gridless/TotM - Again, hardly a universal preference. I used to prefer it massively but now I like both and losing the tactical element of combat will likely make it far less interesting to me. The best option would be to be able to use both, but it's still unclear whether the legendary "tactical combat module" will appear, or be y'know, interesting to people who like tactical combat!

Bounded accuracy - This is the best generalization for DMs, I think, but from the playtests the implementation was very spotty, so it remains to be seen as to whether it is actually an upgrade.
 

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