On my first run through:
1. General
- Fewer Absolutes (Sean K Reynolds): I asked for this in my pre 3e questionaire
- Slower Advancement
- Extend the sweet spot (for me it levels 3-10 or 3-12)
- eliminate the Christmas Tree Syndrome.
- No experience loss for creating magic items or casting certain spells. Find other penalties.
- remove interative attacks as a standar feature from all classes except the fighter. Make a feat requirement for other classes.
- leveling to 30th level
2. Races:
- I want to see cultural elements seperate from biological elements.
- Change immunities to bonuses (Sean Reynold's Fewer Absolutes (although I mentioned this in my pre 3e questionaire)).
3. Classes
- I want to see the battle sorcerer its own class
- I want to see the following variant classes added as examples of customizing: Barbarian Hunter (UA), Cloistered Cleric (UA), Martial Rogue (UA), Wilderness Rogue (UA), Urban Ranger (UA), Champion of the Wilderness (Complete Champion Ranger variant), Holy Warrior (Complete Champion Paladin variant).
Barbarian:
-I want to more cultural variation similar to 1e UA.
-Start proficient with Light armor at first level
-Gains Medium Armor proficiency at 3rd level
-I would like to see Rage become a feat
Bard:
-Rewriten away from Jack of all trades.
-Proficient with light armor at first level
- Medium Armor at 3rd level (if already taken as a feat, the character may take another feat)
Cleric
-More Priestly w/lower Hit die, no armor proficiency, only good will save unless tied to deity's domain
- more skill points
- sponanteous divine casting (UA) with a much smaller lists tied to the deity's domains and a small generic list (blessing, commune, curses, planar ally's (specific to deity)
- extend 9 spell levels over thirty levels to delay acquisition of higher level spells
- turn/rebuke moved to 3rd level (first level being domain ability)
- Divine Grace (as Paladin): It seemed to me that deities would protect their clerics especially the more powerful the cleric.
Druid
- make a cleric with specific domains
- Shapechange (PHB II) as an ability
Fighter
-Starts with Light Armor proficiency only. A first level character taking this class as it first class gets an extra fighter bonus feat.
- Medium Armor at 3rd level (if already taken as a feat, the character may take another fighter bonus feat for which they qualify)
- Heavy Armor Proficiency at 5th level (if already taken as a feat, the character may take another fighter bonus feat for which they qualify)
- skill points: 4+Int
- more class skills
Monk: rewrite
Unarmed Progression follows the OA Shaman
-add fighting styles (UA)
-immunities become bonus
-replace many of the abilities with Incarnum like mechanic for harnessing ki to improve strength, give dr (i.e, iron shirt), dim mak, etc.
Paladin
-Starts with Light Armor proficiency only. A first level character taking this class as it first class gets a bonus feat that may be spent on a divine feat, Medium armor proficiency
- gain Medium Armor at 3rd level (if already taken as a feat, the character may take another feat)
- gain Heavy Armor Proficiency at 5th level (if already taken as a feat, the character may take another feat)
- Immunity to disease replaced with a save bonus
- removal of the pokemount ability
- remove cure disease and lay hands (see next).
- grant spells at first level and the bard's spell progression with spells based on a deity's domains
-spontaneous divine casting
Ranger
- remove the animal companion. There is a feat that grants an animal companion so let the character take it.
- more combat styles
-grant spells at first level and the bard's spell progression.
-spontaneous casting
Rogue
-I would like to see the martial rogue become standard. That way rogues are a) not all sneak attack artists; and b) they are not saddled with an ability that makes them useless fighting certain creatures especially in a campaign that features such creatures.
- make sneak attack a feat. Anyone should be able to try a sneak attack
Sorcerer: There needs to be a reason to stay with this class and not jump to a PrC
-additional class skills: Diplomacy, Intimidation, Use Magical Device
-Eschew Materials: At first level the Sorcerer gain the Eschew Material Feat
-Bonus Metamagic: At levels 5,10,15,20, the sorcerer gains a bonus metamagic feat
4+ skill points
- extend 9 spell levels over thirty levels to delay acquisition of higher level spells
Wizard (or make a PrC for sorcerer's)
-Class Skills: add speak Language as wizards are learned
-Spell Points with vitalizing (Unearthed Arcana)
- extend 9 spell levels over thirty levels to delay acquisition of higher level spells
Wizard, Specialist
-Specialist Wizard variant abilities (Unearthed Arcana) become standard
-Specialist spell lists (e.g., 1e Illusionist)
additional classes:
battle sorcerer: flesh into full class
Shaman: see Green Ronin's Shaman
Witch:
4. Skills
- Remove Use Rope
- add the expanded skill material from Complete Adventurer and Races of the Wild
- add the urban/wilderness skill trade offs from the Cityscape enhancement
5. Feats
-add divine feats from Complete Divine
-ditch the +2/+2 feats or limit to first level
- use d20 Modern's Brawl, Combat MA, and Defensive MA feat trees.
6. Action Points (UA)
7. Weapon Groups (UA)
8. Combat
-Dex to hit
-Class Defense Bonus designed to work with Armor
-Armor as DR
- More maneuvers: There is no reason one should need a feat to try power attack or to throw sand in someone's face. Feats should just make it easier to do.
- Death and Dying as Per (UA)
- Fatigue and Exhaustion from Hit Point Loss
- remove % to stabilize. Require a save
-add Book of Iron Might like maneuvers systen . Characters should be able to try maneuvers several times in a combat. The risk of the maneuvers (e.g., hit penalties) should be what discourages multiple use by less skilled combatants not some per encounter limit.
9. Poison
- Continuous Damage as per Sean K Reynolds web article
- as spell designator as per Sean K Reynolds web article
10. Saves
- add the medium save
- the +2 bonus for good saves can only be recieved once for each category
11. Magic
-Keep Vancian slots for Divine casters. Call Prayers or something similar and have the slots be the number of prayers the deity answers each day.
- For arcane. Use Spellpoints w/ vitalizing (UA) and maybe borrow from Complete Psionic for scaling. Or a system like one of the following
----- ELements of Magic
----- Elements of Magic: Mythic Earth
----- Psychics Handbook
- No exp loss for casting certain spells. Find some other alternative
- Remove the target's level or hit die having a direct effect on reducing or negating a spell's effect (e.g., sleep or color spray) from the spell description. Replace with stage effects by how much the target misses the saving throw.
- Save or die spells. Make staged effects by how much the target missed the save.
12. Equipment
- ditch Urgrosh's, spiked chains, dire flails, double bladed swords etc. (reintroduce in a supplement).
- ditch halfling riding dogs
- ditch tanglefoot bags, sunrods and other alchemical items (reintroduce in a supplement)
- add in missing armor from earlier editions (e.g., Brigandine, Lamellar, Ring)
- add in missing weapons from previous editions (e.g., Atatl, blowgun, bolas, cutlas, Khopesh Sword and lucerne hammer)