Thinktank:System for measuring class balance

Glass spider

First Post
Wherever i look, i see arguments as to class and prc balance.Whether class x is better than a similar class y.Is prc z overpowered and broken etc.So i was thinking of making a system to check power and thus fix it if needed.I'd like all of you nice people out there to help me make it.Well,the system will be a point based one.The class gets points for a relevant class feature or ability etc.For example,one good save amounts to 1 pt(not fixed yet,just an example) two equals 2 pts and 3 amounts to 3pts.For spellcasting classes, spell advancement each level is 2pts and that at alternate levels is 1 pt.And so on for each ability and class feature.In the end,points are totalled and if the points exceed that of a predetermined balanced and similar hallmark class(es) it is overpowered and underpowered if otherwise.

First of all,we need hallmark classes.suggestions?
Also comment on how points should be distributed,like 1pt to +1bab for example.This will be separate for related groups of classes
We will continue the system after decisions on the above!

Here is a example demonstration of the system at work.We compare the wizard and sorceror using this system.Remember this is all my opinion . I welcome all suggestions.And don't forget this is work in progress so forgive any mistakes.Sorry if it doesn't look aesthetic.What i had neat and colour coded in wordpad looks like this when pasted into the message

SORCERER
ADVANTAGES (Are generally worth positive point adjustments) :
1] Spontaneous casting - +1 point
2] More spells/day - See SYNERGY below
DISADVANTAGES (Are generally worth negative point adjustments): 1]Lack of skills keyed to core requisite ability CHA.Also see wizard
2]Limited spell selection,Delayed spell level advancement,Full round metamagic - See SYNERGY below
3]Delayed prestige class qualification (for many relevant prc's)
SYNERGY(means any interaction between negative and positive point modifiers):The extra spells per day probably is balanced out with limited spell selection,delayed spell-level advancement and full round metamagic.So probably not worth any point adjustment over that of wizard
Class Skills
The sorcerer’s class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), and Spellcraft (Int)- 6 skills,nothing useful for her core ability CHA.
Skill Points at Each Additional Level: 2 + Int modifier.
20 spell levels =+ 20 pts,1pt for each spell level (i.e levels in which spellcasting is advanced)
Class Features
Familiar:Worth a +1 pt adjustment(doesn't matter in this comparison)
Weapon and Armor Proficiency:simple weapons - inconsequential in this comparison
The Sorcerer. In addition, he receives bonus spells per day if he has a high Charisma score.
(Unlike spells per day, the number of spells a sorcerer knows is not affected by his Charisma score; the numbers on Sorcerer Spells Known are fixed.)
TOTAL=22pts at 20th lvl for the sake of this comparison
WIZARD
ADVANTAGES: 1] Skill bonuses (see below) - see skills entry below
2]Scribe scroll and bonus feats (Advantage over sorceror)-see entry below
DISADVANTAGES: 1]Spell learning and spellbook maintenance (not as effortless and cheap as sorceror) worth a -1 pt adjustment
Class Skills
The wizard’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int). 6 skills,4 keyed to the core ability INT.Also see below
Skill Points at Each Additional Level: 2 + Int modifier.As key ability is INT this becomes almost guaranteedly 4sp's/lvl.Coupled with the above most probably worth a +1pt adjustment
SPELLS PER DAY:Generally 2/3 that of the sorceror, but see the sorceror entry.Could be considered standard
20 spell levels=+20 pts,1 pt per spell level (i.e levels in which spellcasting is advanced)
Class Features
Familiar:Worth a +1 pt adjustment (Inconsequential in this comparison)
Weapon and Armor Proficiency: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff. inconsequential in this comparison
Spells: In addition, she receives bonus spells per day if she has a high Intelligence score.
Scribe Scroll: At 1st level, a wizard gains Scribe Scroll as a bonus feat.-+1 pt
Bonus Feats: At 5th, 10th, 15th, and 20th level, a wizard gains a bonus feat. she can choose a metamagic feat, an item creation feat, or Spell Mastery. +1pt per feat
Spellbooks: A wizard must study her spellbook each day to prepare her spells. She cannot prepare any spell not recorded in her spellbook, A wizard must choose and prepare her spells ahead of time
SCHOOL SPECIALIZATION
A specialist wizard can prepare one additional spell of her specialty school per spell level each day. She also gains a +2 bonus on Spellcraft checks to learn the spells of her chosen school - +1? if a relevant option
TOTAL=26pts at 20th lvl for the sake of this comparison

CONCLUSION :1] WIZARD LVL 20 = 27 pts,maybe -1 for all that spellbook and spell learning tedium .Still 26 pts
SORCEROR LVL 20 = 22 pts
2]WIZARD LVL 10 = 14 pts [10 spell lvls+1 familiar+1 scribe scroll+ 2 two bonus feats +1 skill bonuses -1 spellbook maintenance]
SORCEROR LVL 10 = 12 pts [10 spell levels+1 familiar+1 spontaneous casting]
3]WIZARD LVL 1 = 4 pts [1 spell level+1 familiar+1 scribe scroll+1 skill bonuses]
SORCEROR LVL 1=4pts[1 spell level+1 familiar+1 more spells(mostly only matters at this point)+1 spontaneous casting]

So in the beginning,both classes are rather balanced.At higher levels the emergence of metamagic feats,lack of skills and spell versatility downgrades the sorceror more and more below the wizard.The wizard has more skills, spell versatility,bonus feats which are useful over the sorceror which his more spells per day and spontaneous casting does not fully compensate for as revealed in the above comparison
 
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the relative value, importance and merit, of any two traits such as BAb and spellcasting and skills and so forth is determined not by some vacuum packed comparison but rather by the individual challenges the campaign presents.

There is no universal system of comparison...

enjoy the attempt tho!
 

Hey,

Glass spider, man, I feel your pain. Really, I do. But what you're talking about makes Cthulhu sound like Al Gore.

Having said that, I'm willing to make a suggestion. There is this thing called the Class Construction Engine already floating around out there somewhere on the net. It's for 3.0, by someone named Khepri of Shadowcraft Studios. I think they gots themselves a website somewhere on angelfire.

Best of luck
-Matt
 

Thanks for the input.Btw petrosian this system is intended to measure balance from a general perspective.This is to say a "scientific" way to find out if and why one class is more powerful than another.See my sample comparison.At the least i could get to know the classes better.Also i checked out class construction engine,it has some similarities to my intended system but it's purpose is different(To help create new classes).It's website is down.CCE also misses out on many points.I'm sure we could do much better.Only if you people would help :)
 
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Personally I think any disparity your comparison found is by not properly evaluating a wizard's disadvantage. If you assume the wizard can not/will not be able to get a Boccob's Blessed Book you are talking about a huge gold disparity. If you add in that many wizards take Item Creation Feats (thanks to those bonus feats) your wizard may be a level behind the sorceror, with more than a level's difference worth of gold for buying items even though they have earned the same amount of experience! In a balanced game (or starting a new game) this is a huge factor.

Also if you are going to ping the Sorceror for not having class skills and skill points and then cite this as a wizard advantage its double jeapordy for the sorceror.

My general sor vs wiz comparison (at all levels).

1st
Tie. Sorceror has more spells but worse skills. However that is also balanced because most wizard skills are passive knowledge or spellcraft skills. Sorc may have a slight edge.

2nd
Sorceror. Still has more spells and hasn't wasted a drop of gold on ink or scroll paper (for scribing). At lower levels the sorceror has a slightly better weapon choice so if they both run out of spells the sorceror is still on top.

3rd
Wizard. 2nd level spells tromp the poor sorc who is still using 1st level spells.

4th
Tie. They both have second level spells now, although the sorc only knows 1, he can use wands and scrolls to make up for the disparity. Also likely has more gold to spend on such things because these low levels are when wizards scribe a lot (since a +1 weapon won't do them much good in a fight anyway).

5th
Wizard. 3rd level spells AND a feat. No contest.

6th
Wizard. Despite the sorceror catching up in spell levels, the wizard qualified for some prcs last level and might have one this level. Of course prcs are supposed to be equal to regular classes (but more specialized) but this is rarely true as wizards have little to lose by joining a prc.

7th
Wizard. 4th level spells. Still behind in gold though.

Basically the pattern continues with sorcerors never really catching up (except perhaps at or around 19th and 20th).

Technik
 

Also if you are going to ping the Sorceror for not having class skills and skill points and then cite this as a wizard advantage its double jeapordy for the sorceror.
In the wiz vs sor comparison, it is an overall wizard advantage.I think you would agree.
1st
Tie. Sorceror has more spells but worse skills. However that is also balanced because most wizard skills are passive knowledge or spellcraft skills. Sorc may have a slight edge.
The knowledge skills are useful in many situations and spellcraft is important in counterspelling.So i'm not completely convinced
If you assume the wizard can not/will not be able to get a Boccob's Blessed Book you are talking about a huge gold disparity. If you add in that many wizards take Item Creation Feats (thanks to those bonus feats) your wizard may be a level behind the sorceror, with more than a level's difference worth of gold for buying items even though they have earned the same amount of experience! In a balanced game (or starting a new game) this is a huge factor.
First of all the general opinion is that wizards are not all that item and thus gold dependent.Also the sorc might be spending the money he saved by buying wands and scrolls which the wiz makes himself at half-price.Otherwise your analysis is more or less okay
And finally i wonder if the designers take gold and other minor but important things like that when making classes and prc's.Also does anybody have any ideas or suggestions to develop this system.Oh,come on and strain your brain but don't burst a vein,i promise this won't be in-vain.
 

I too would like to see a quantified formula to determine if a class or PrC is balanced. But I'm not sure it is possible to do, given all the subtle nuances involved in game balance.

I agree with Argus -- the Class Construction Engine is a good starting point for this purpose.

If you do try to come up with a comprehensive system, you have to consider EVERYTHING that could be factored into balance. If you miss anything, you could be looking at a skewed method of calculation.

My advice is to try out the Class Construction Engine for the easy to compare stuff -- like BAB, saves, hit die, weapon proficiencies, and skills (skill points and skill selection). Remember that some skills are generally more useful than others -- Spot is almost universally useful, while Decipher Script is probably less so.

Most of the effort should probably be spent in quantifying class abilities, feats, and spell casting (consider spells per day, spells known, spontaneous casting, and the spell lists themselves) -- these will be the hardest to balance.


Jason.
 
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Exactly, and developing your point-based balance system will be exactly the same way.

The biggest problem it's difficult to get people to agree on whether anything is balanced with anything else in D&D (3.0 or 3.5).

Taking it to the next step and trying to see which little abilities, skils, class features, feats, and so on are balanced with each other is even worse.

You'd probably get a stronger response if you did the background work for a first draft and posted it for people to shoot down, instead of asking everyoone to contribute.

And you'll never get everyone to agree, no matter what you do. If you can get something that the majority agree is more or less right, you've done something amazing.

I'd certainly be willing to offer my opinions if you would take the lead.
 

Thank you very much Jason for your opinions.I am making the first draft as we speak.People it seems are much better at and more interested in critiquing and analysing than creating.It'll take about a week as i've got lots of other work to do.We'll see about it after then. Btw
I too would like to see a quantified formula to determine if a class or PrC is balanced. But I'm not sure it is possible to do, given all the subtle nuances involved in game balance
Huh?so many things are done every now and then that were considered impossible before.And those things are much harder than this.Well,at least we could try :)
I'd certainly be willing to offer my opinions if you would take the lead.
Thanks again,those are the most beautiful words you could say
 

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