Third Edition Culture- Is is sustainable?

GlassJaw said:
I find the "it's not rocket science" posts very condescending. Of course it's not but it implies that the person isn't capable of adding. Voicing your opinion or an alternate view is fine, I just don't like the demeaning replies.
If I ever come across that way, it's not condescending, it's self-deprecating. I mean, really; I'm not that clever. I guess that's why I struggle to understand why people say they have a hard time "winging it." I mean, sure, if you say so, I certainly believe you, but I'm not that good a GM, and I do it just fine.
 

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Dungeons and Dragons 3.x is the one true game.

All the other editions are just poor precursors to the great game that D&D evolved into.

==========
El ' ;) ' Rav
 

Well no, but his suggestion (perhaps more implied than stated) that d20 makes "winging it" easier DOES argue for the merits of the system. I like a system that, if I make up a rule on the spot using my knowledge of the basic concepts of the game, I end up with a mechanic that is more or less identical to the one I couldn't remember.

That's a good point, and one I concede given D20's one resolution mechanic, but in my opinion that's aiming a bit low, on two counts:

1) This appeals to the now-traditional sophistry where somebody says "D20 ain't nothin' but dice n' adds" to respond to an aspect of the system not working well for somebody. Obviously, the issues come up a few steps of resolution higher than that, and pretending they don't doesn't wash.

This matters because there are spots where winging it wrong will seriously change what a character might accomplish. Missing an AoO is a big deal for characters with Combat Reflexes; missing a flank is a big deal for a character with Sneak Attack. Missing certain monster capabilities will sometimes completely alter their effective CR.

2) One resolution mechanic in games has been a principle that's been around since the 80s and before. Saying you can wing a system with one resolution mechanic more easily is not really saying much in defense of the system at all, except that it was designed in the last 25 years.

Inventing "Bull Rush" on the fly is going to get you something VERY similar to the existing rule, if you're familiar with attacks of opportunity, opposed checks and so on. Likewise just about any special combat action except for turning undead, which drives me crazy.

That's because turning undead pretty much sucks:-) As for something like Bull Rush, the problem is presentation. Bull Rush and Trip both demonstrate a design principle in the game that could just as easily be stated outright instead of written as discrete systems.

Sure you can wing any game, if you're not concerned with whether or not it will be rewarding and fun to play. One of the things I like about d20 is that when I wing it, I end up with pretty much the same game as when I know the rules.

I've run fun games with terrible systems. That doesn't make the system sudddenly not-terrible. It just meant that fate and circumstances led to me using those rules and winging away what I didn't care for. If I drop turning because it sucks and wing a better system, this does not argue for the merits of the system.

What good I think can come of these discussions is to come up with workable variations instead of just telling people they're on their own. The iteration of this argument I despise the most is when people want to play certain characters, but the rules for those characters suck, and are told that "It's not the game's fault you wanna play something that sucks." That humdinger gets used in 90% of discussions on multiclassing.

Incidentally, I don't think 3e sucks, myself. What I do think is that it's designed to promote a certain kind of approach and, being the top game, gets used for others -- and sometimes disappoints when taken beyond its designed range.

Whether or not you think that's rewarding and fun is of course, up to you, but at least it's consistent. Somebody who LOVES Phoenix Command is probably going to have less fun if your winging it has little relationship to the rules. Other people might have MORE fun, of course, but for this guy, all the effort he's put into learning the rules is going to waste every time you make a ruling that is in opposition to the actual rules. Which might make it less fun for him -- and maybe even for you.

This is rather my point. Rules-adherent play in D20 is *supposed* to encourage people to invest time mastering the rules and molding themselves to the game (and I didn't just say this; Monte Cook did). Not everyone enjoys things this way. I enjoy things this way half the time; the other half I play a different RPG.

So there is an argument to be made that systems that make it easier to wing it and still approximate the correct rules are in fact more likely to be fun to play.

I don't disagree -- but again, the problems people run into are not with fundamentals, but with details. Sometimes those details are very important to the overall cohesiveness of the system.

For example, Concentration checks are, in my experience, far and away one of the most often forgotten and annoying rolls to make. They exist solely as a balance artifact for team play, and solely as a punitve measure for spellcasters. It disinclines players to remember than and it makes DMing annoying when you have to tell people to roll to see if they get hosed. Drop them, though, and spellcasters really get a boost above and beyond what they ought to have.

Now, some people will love the idea of mastering a system well enough and tightening group play to the point where these considerations aren't an issue at all. That's fine. But the folks who go "ah, screw this" early in the game and want a way to fix that are *also* right.
 

I have to agree with the original post for me I have found 3rd edition much less fun than earlier editions that I played. I too plan on giving C&C a try and if that does't bring back the fun for me I fully intend to hang up my dice bag. Third edition is a great system and many people are having a great time with it that's great for them. I spent 90% of my 17 years of gaming being a DM and I enjoyed it, now its about as much fun as a trip to the dentist. When C&C is released I will try to get my group to give it I try if they don't like it then it, I'm done.
 

GlassJaw said:
I find the "it's not rocket science" posts very condescending. Of course it's not but it implies that the person isn't capable of adding. Voicing your opinion or an alternate view is fine, I just don't like the demeaning replies.
You know, every time I turn around in some post or other your getting offended by something that is just not there. Get a thicker skin or just read the posts about children's books. Jeesh! :ROLLEYES:
 

GlassJaw said:
...
The math in 3ed is not complicated by any means. The main "problem", especially on the DM's part, is there is a lot to remember. And it only increases as the levels get higher. It's not so much not being able to add, it's forgetting what stacks with what and who has what spell working. Sure the players can write stuff down but what if the DM has a couple of spellcasters, some demons, and undead and orcs minions all at once?

High-level play in 3.x requires the DM to have a very strong grasp of the rules and be able to spout mechanics off the top of his. ....

I salute you sir! :D

You have, with far greater brevity than I have been able to muster thus far in this thread, summarized my main frustrations with DM'ing 3E (aside from my pet-peeve concerning combat).

In general, after spending a long day explaining to 18 year olds the difference between valid and invalid arguments, as opposed to sound and unsound arguments, I want to DM a game that doesn't exhaust my tiny brain even more.

I simply find it easier to run and (when necessary) improvise with a coherent and consistent game that has fewer variables than 3.x.

Not every system -- or even every version of D&D -- suits the interests and strengths of every DM.

Playing a PC in a well-run 3E campaign is much easier than DM'ing a well-run 3E campaign (especially as the levels increase). I just don't find the latter especially fun any more -- other systems are more enjoyable, given my abilities and interests.
 

eyebeams said:
Rules-adherent play in D20 is *supposed* to encourage people to invest time mastering the rules and molding themselves to the game (and I didn't just say this; Monte Cook did).

I have been sort-of following this discussion beause it has been pretty interesting. I have been keeping quiet for the most part, however, I do think that the above comment is a total crock.

I am not saying that the comment itself is a crock, but the mindset that came up with the concept that "players should master the rules and mold themselves to the game". Bah!

This is basically the equivalent of saying that the players do not know how to have a good time, and to have a good time, you HAVE to play the game the way the rules tell you to.

IMO, this is wrong. The rules of the game, any game, should be easy to mold to the type and style of game that the players enjoy, not the other way around. When I wrote HARP, I wrote it so that it could be used for different styles and types of play, so that more people could enjoy it overall. I did not try to write rules for everything, but I did try to provide the basic tools for GMs to easily resolve (i.e. winging it) any situation not covered by the rules.

This way the game gets molded to the players. When that happens, IMO, the players will enjoy the game more. Not everybody plays the same style or type of game, each gamer is an individual, and different from the next gamer.

eyebeams, I am sorry about my mini-rant, but that comment just kinda set my teeth on edge..
 

Wasn't this message board or website or whatever started out as d20reviews.com? Or something such like that? Doesn't it have as its background wallpaper a THREE in a circle signifying 3rd Edition? Why are you people here if you don't like it? Wha..? I just..don't...

Going to go lie down now.
 

Maliki said:
I have to agree with the original post for me I have found 3rd edition much less fun than earlier editions that I played. I too plan on giving C&C a try and if that does't bring back the fun for me I fully intend to hang up my dice bag. Third edition is a great system and many people are having a great time with it that's great for them. I spent 90% of my 17 years of gaming being a DM and I enjoyed it, now its about as much fun as a trip to the dentist. When C&C is released I will try to get my group to give it I try if they don't like it then it, I'm done.

Don't hang up your dice bag completely. There are a number of other games which you may find as fun as you did D&D for those 17 years. GURPS, HARP, Rolemaster, Hero, Unisystem, Tri-Stat, just to name a few.

I urge you to check them out, see if one does support the style of play that you like and do enjoy. (Personally, I would prefer if you selected HARP, but then again, I am biased on that point hehe :D).
 

Rasyr said:
Don't hang up your dice bag completely. There are a number of other games which you may find as fun as you did D&D for those 17 years. GURPS, HARP, Rolemaster, Hero, Unisystem, Tri-Stat, just to name a few.

I urge you to check them out, see if one does support the style of play that you like and do enjoy. (Personally, I would prefer if you selected HARP, but then again, I am biased on that point hehe :D).

And let me make (another) plug for Rules Cyclopedia D&D, which is, by many peoples' reckoning, the best version of D&D ever. Even 3/3.5 die-hards tend to respect RC D&D.
 

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