Ranger REG
Explorer
Just curious. If you hate d20, exactly what do you contribute in playtesting d20 products?diaglo said:i was never on the d02 bandwagon.
i've been playtesting it for 4+ years. but...
my hat of d02 knows no limits.
:\
Just curious. If you hate d20, exactly what do you contribute in playtesting d20 products?diaglo said:i was never on the d02 bandwagon.
i've been playtesting it for 4+ years. but...
my hat of d02 knows no limits.
Spatula said:Sure. See the section in the DMG about customizing classes to get you started. What's printed in the PHB isn't written in stone.
Acid_crash said:.... Why am I saying all this? I haven't the faintest idea really, I guess it's late but in a way it shows that somebody can like d20 and not really care for D&D, despite D&D being proclaimed as the father of d20 (personally, I would say that Talislanta is the father of the d20 system core game mechanic).
Well I hope I didn't hurt your feelings.GlassJaw said:Thanks for gracing us with your insightful comments. ENWorld is a better place for it.
Mystery Man said:Wasn't this message board or website or whatever started out as d20reviews.com? Or something such like that? Doesn't it have as its background wallpaper a THREE in a circle signifying 3rd Edition? Why are you people here if you don't like it? Wha..? I just..don't...
Going to go lie down now.
GlassJaw said:I find the "it's not rocket science" posts very condescending. Of course it's not but it implies that the person isn't capable of adding. Voicing your opinion or an alternate view is fine, I just don't like the demeaning replies.
The math in 3ed is not complicated by any means. The main "problem", especially on the DM's part, is there is a lot to remember. And it only increases as the levels get higher. It's not so much not being able to add, it's forgetting what stacks with what and who has what spell working. Sure the players can write stuff down but what if the DM has a couple of spellcasters, some demons, and undead and orcs minions all at once?
High-level play in 3.x requires the DM to have a very strong grasp of the rules and be able to spout mechanics off the top of his. If you have a skittish DM or someone who has to consult the book about every spell, feat, or combat maneuver, you're going to be in for a long night.
In the various campaigns I've been in, almost once per session the DM or a players says "Damn! I forgot this guy's special ability" or "oops, I added the bonuses from Righteous Might, Divine Power, Holy Aura, and Greater Magic Weapon together wrong, sorry about that".
Huh. That's the most intrigueing description of C&C that I've heard to date.Akrasia said:While we're in the business of plugging things, I found C&C to be, to some extent, what the RC would be, had it been revised to use the much vaunted single "d20 mechanic".
Akrasia said:Sorry, but the last sentence in this paragraph this strikes me as absolute nonsense.![]()
I fail completely to see why an "easier system" cannot be just as consistent, or have just as much internal logical, as a "meatier" system.
Indeed, if it is adequately consistent in its parsimonious rules, a simpler system is less likely to suffer from breakdowns of consistency and/or internal logic in application than are more complex systems.
Sebastian Francis said:And let me make (another) plug for Rules Cyclopedia D&D, which is, by many peoples' reckoning, the best version of D&D ever. Even 3/3.5 die-hards tend to respect RC D&D.
Psion said:Well, we'll just have to agree to disagree then, because I firmly beleive that less robust systems invariably result in less consistency. Unless you are a master of memory (in which case, half these complaints disolve anyways), a system that relies on the GM making ad hoc calls as opposed to referring to a codified method will result in different calls in similar situations at different times. There simply is no way around it and no denying it.