Belen
Legend
I guess I will post ina new thread in order not to further sidetrack the 1e DMD thread. I was wondering if others were starting to think about dropping off the DnD radar? There seems to be a lot of threads latey about the benefits of older editions and there strengths. And I see a lot more people seem to be dropping off the 3e DnD bandwagon. I do have some problems with 3e, (detailed below) yet I have no trouble with d20. In fact, I fully intend to stay with d20. Anyone else feel the same?
Yet I still GM 3e. I just love DnD too much to quit, even if 3e is not really DnD. However, for the very first time, I am considering trying a new system. This will probably be Castles and Crusades for a more DnD-like game, while I will go with Blue Rose for the ladies.
Just my thoughts.
I know a lot of people truly enjoy 3e. It fits the current generation of computer gamers and allows a lot of customization and cool abilities. I just think it lacks the soul and character that drew me to it in days gone by. Feel free to tell me I am wrong.
The culture of 3e implies that the "game serves the rules." This is inherent in just about everything that Wizards produces, and the DMG is not strong enough to teach beginners that the "rules should serve the game." (Reproduced with permission of Psion.)
Do not get me wrong, I enjoy 3e. It is a great game to play. Yet it sucks to run unless you have a handy computer and a program like E-tools or HeroForge to help make stating NPCs easier. The rules are so intensive for a GM, that excessive work is required to challenge players, who are very proficient in crafting effective characters. A simple NPC build gets wiped every time! This leads to less time preparing for other areas of the game....like plot etc.
Conditional feats are truly broken in the sense that they break the game and slow the pace to a crawl. For example, the feat "Dodge." It requires a inordinate amount of work for such a simple feat. The player has to remember who to apply it too, the GM has to remember which mook it applies too and it usually just gets lost in the shuffle. That is just ONE feat to track.
Spells that add temporary modifiers also affect the game. Suddenly everyone has to remember that they get that +1 to hit etc.
Also, advanced combat can also be a mess: grapple, bull rush etc. They all use a slightly different mechanic. I have yet to be in a group that does not spend time looking at the advanced options just about every time they are used. It does not help that AoOs are involved, unless you have the right conditional feat. It really defeats the purpose here.
In theory, these things are fine, but that theory relies on every player being a master of the game who makes an extreme effort to keep track of all the optional mods etc.
In practice, it is a nightmare. It slows down combat and drains the essence out of the game.
So yes, the underlying d20 system is simple, but the current game is terribly complex.
To put it in better terms, I GM'd 2e for 3 years and never burned out once. I GM'd 3e for 4 years and burned out 3 times.
Yet I still GM 3e. I just love DnD too much to quit, even if 3e is not really DnD. However, for the very first time, I am considering trying a new system. This will probably be Castles and Crusades for a more DnD-like game, while I will go with Blue Rose for the ladies.
Just my thoughts.
I know a lot of people truly enjoy 3e. It fits the current generation of computer gamers and allows a lot of customization and cool abilities. I just think it lacks the soul and character that drew me to it in days gone by. Feel free to tell me I am wrong.