Akrasia said:
Also, many combats are impossible for us to resolve without battlemats and figures, and setting those up invariably suck up time....
More generally, keeping track of 5+ NPCs (with different class abilities, feats, spells, magic abilities) can be quite taxing for myself qua DM. Often the game slows down because I need to check something, determine the effects of different spells 'behind the screen' and so forth...
I would rather spend my DM 'prep time' designing new towns, interesting plots, distinctive NPCs (in terms of backstory and personality, not stats), new cults or guilds, and so forth. In contrast, generating NPCs and, to a lesser extent, monsters -- and then writing up their statblocks, etc. -- bores me to death....
I think I see: Indeed, if running the NPC's like the PC's do, then yep, things are going to be quite nasty to plan.
The stripped-down way I run NPC's and monsters, which is quite contrary to the way that WotC modules present it, is totally contrary to statting them out fully. At the least, I know gender, race, class, level, and personality for my NPC's; at most, I know their ACs (touch, flat-foot, and regular), attack, dmg, a save number (just a number I add to all saves), and hit points. If they are a spellcaster, I know what level, and I'll have the spell names written out, and I'll look them up if I can't remember something. If they have buffing spells, I write down the effects, rather than the actual bonuses. It doesn't matter if something gives +4 str, as long as I know it's +2 to hit and dmg, and lasts until someone casts dispel magic on them, that sort of thing.
Now, If I have time, I'll break out the computer programs, the PCGen, etc. and stat them out fully - mostly if I want to throw a little trick their way, like a buffed up gargantuan scorpion, or a druid who has prepared for an assault. It's especially fun when I'm in a character-generating frame of mind, which I'll get if I have time to kill. But 90% of opponents my players face have just enough bailing wire to fight and die, and nothing else.
I am glad to see you found a good replacement with C&C, however, and I hope you have continued to keep your players' interest in it. It certainly sounds to be a good alternative to 3E.