D&D 5E Thirty-six views of VGtM

  • Thread starter Thread starter lowkey13
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For some reason, all your text is showing as dark gray and I don't have enough contrast with the black background to read it :/
 




I feel like their point wasn't to unify the goblinoids into one entity, so much as to show that they are distinct entities that only put aside their differences for the greater glory of conquest.

But yes, the Yuan-ti Section. I'm dedicating a part of my next campaign region just to a Yuan-ti Kingdom led by an anathema that forcibly took over.
 


The more I read posts like this, the more I'm convinced that making it Volo's Guide was a mistake. Way too many people see that and assume FR (can't really blame them), and they are missing out on a great product, overall.
 

Having read the 36 points, I agree on a lot of them... and yet my rating of the book is nowhere near 9/10; more like 6/10, and that's being generous.

Part One is comparable to Paizo's "monster X revisited" series and I must say I greatly prefer Paizo's take.

Part Two is not something I'll need in a long while, but it's nice to have options.

Part Three is a huge mixed bag. Some are brilliant, and some (like the meenlocks, and my pet peeve, the tlincalis) are much blander than ever before.
 


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