This DM takes requests!

Malvoisin

First Post
Have you ever surfed around the Talking the Talk forum, thinking, 'If only a DM would start up a game based on adventure XYZ?' Are you champing at the bit to play in an Age of Worms or Return to the Temple of Elemental Evil campaign? A Dungeon magazine one-shot? Something from Necromancer, Goodman, or Malhavoc? Something specific to Eberron or the Forgotten Realms?

Well, this may be your chance to make just such a request!

I've recently started DMing one play by post game here on EN World, and I have the free time to run a second. I have a lot of material I could use, but I'm curious as to whether there is one particular adventure/module/campaign that a lot of people want to see run. If so, let's discuss it on this thread.

There are a couple of caveats, though. First, this will strictly be 3.0/3.5 D&D, so so this isn't the place to look for different rules systems (nothing against them or their fans, but I'm just not ready to branch into something new...yet). Also, anything I run is going to be a published adventure module or series. I just don't have the creative spark needed to do something completely from scratch.

Beyond that, the sky's the limit....any level, any campaign setting, any publisher. I want to know what the ENWorld PbP crowd wants to play. I'm not making any promises, mind you, but you never know what might catch my eye. Your idea might just be the game I want to run. :)

Thanks,
Malvoisin
 
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There isn't much of a setting that I want to try, it is more a style of play I would like to see more. Many players create character and put effort in some background that flesh out the personality of the character. But what I would like to see, it is to see those element of the background coming back into the story.

What happen the the tribe who destoryed the hero's village and had forced him to become a wanderer? Or that girl who broke his heart, what would happen if she showed up again, married to some hated enemy? And if an enemy decide to kidnap a member of the hero's family to blackmail him.

The group would be all friends from the start, and friends are there to come to help when you are in need, and to be helped when they are in need.

That's the thing that is missing in premade adventures that I love to see. Those kind of event can be included in any campaign...
 

Hmm! I'm not terribly familiar with many published modules or adventures, but Age of Worms has always intrigued me just from the reputation and title. One thing I've found on PBP's is that I tend to enjoy adventures that call for mid to high level characters, because advancement is so slow that you can be stuck at level 1 and 2 for a loooooooooooong time if you start there. Tabletop, those low levels fly past, so they don't drag. But having a handful of magic missiles, or a measley +3 attack bonus, gets mighty old mighty fast in a PBP. :)
 

Three I've heard a lot about but haven't played

Rappan Athuk (Necromancer Games)
World's Largest Dungeon (AEG)
Shackled City (Paizo?)
 

Velmont said:
There isn't much of a setting that I want to try, it is more a style of play I would like to see more. Many players create character and put effort in some background that flesh out the personality of the character. But what I would like to see, it is to see those element of the background coming back into the story.

What happen the the tribe who destoryed the hero's village and had forced him to become a wanderer? Or that girl who broke his heart, what would happen if she showed up again, married to some hated enemy? And if an enemy decide to kidnap a member of the hero's family to blackmail him.

The group would be all friends from the start, and friends are there to come to help when you are in need, and to be helped when they are in need.

That's the thing that is missing in premade adventures that I love to see. Those kind of event can be included in any campaign...

Velmont, I can see that interweaving the characters' backgrounds into the plot of the campaign would be a great thing to do. It would really give the players a sense of involvement and ownership. However, as you pointed out, that sort of thing is much more difficult to pull off in a pre-written, published module. Depending on what type of game I wind up running, I'll take a good look at whether this kind of plotting would be feasible.

Thanks for your feedback!
 

Malvoisin said:
However, as you pointed out, that sort of thing is much more difficult to pull off in a pre-written, published module.

True...

You are entering a the summoning room of the cultist you just killed and there stands a man. He looks at the group and asks: "Sorry, is there among you Guilfod of Toril, the one seeking to end the rule of the Temple of Elemental Evil? I have a message from his wife. She is about to gives birth and would like to have him at her side" :p
 

Velmont said:
You are entering a the summoning room of the cultist you just killed and there stands a man. He looks at the group and asks: "Sorry, is there among you Guilfod of Toril, the one seeking to end the rule of the Temple of Elemental Evil? I have a message from his wife. She is about to gives birth and would like to have him at her side" :p


Hey...I think I used that one once! :-D
 


Velmont said:
The group would be all friends from the start, and friends are there to come to help when you are in need, and to be helped when they are in need.

This I find usually leads to fun games. I enjoy games where everyone spends some time before the game starts working out joint backgrounds, intertwined with each other and the DM's world.

This way you're not playing a first meeting, or trying to play a group of old aquaintances but without knowing the group dynamics from moment one.

As for adventures, I'd put in another vote for Shackled City, my real-life group started it, but faltered early on.
 


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