Yes, I know that. They don't have to be actually silver to be metal! They're dragons! They're magic!Silver makes terrible armor because it is malleable.
We already know it’s not AII don't think it's AI art it's just to clean and crisp.
Not even uncanny valley more that feeling you get watching a movie with to much CGI.
Just lacks something it's technically fine just like the fighter and wizard.
To clean and crisp probably.
We already know it’s not AI
I've spent way too much time looking this thing over because I'm honestly baffled at how odd it is to me...
Some fun observations:
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Freddie Mercury! (Wife spotted that one)
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This building is a good example of what I meant by "noisy". Such an odd jumble of columns, smoke?, rock?, and... not even sure what that is bottom right, left of the king's head. Falling column maybe?
Was this a European release or something? I don't recall seeing it in the U.S.Campaign Option - Council of Wyrms. p 12. Silver dragons have a Charisma of 6 to 20.
I, personally, think the issue is one of rather severely varying style. The figures closest to the viewer are crisp, perhaps even excessively "realistic," with fairly fine detail put into them. The middle-distance figures are all very impressionistic, and the far-distance figures are like a realistic image was put through some Gaussian blur. In particular, the dragon has details fuzzed--except at the edges of the image, where "dragon" vs "not dragon" is quite sharp.
I think this is where the "uncanny" feeling comes from for folks--the image doesn't really stick to a single way of doing things, but blends together three or even four different ways of presenting depth and detail.
I genuinely have no idea if this was the work of a single person or many people cooperating, but it kinda comes across as collaborative art where the collaborators didn't start talking until each person's piece was nearly finished. So the dragon and the crowd are semi-impressionist, blobs of color vaguely shaped like people, the middle-distance figures are low-detail as though out of focus (as one might expect), and the foreground characters are rendered in almost excessive detail--but every figure (except the crowd) has sharp, well-defined edges, rather than blurring with their surroundings.
It's just a really odd composition choice. It doesn't harm my enjoyment of the dragon at the center, personally, but I can totally see how it would have some uncanny feels for others.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.
(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.