D&D 5E (2024) This Feels Like 4E


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Player making the comment was using forced movement and weapon masteries to use emanations and cleave+hew synergy.

Theyre kinda struggling with weapon masteries. 2/5 played 3E and 4E 2 are new and last ne doesnt really want to read abilities.
Did you consider that you might be putting too much pressure on your players to optimise every last ounce out of the mechanics? For example, you say a player isn't enjoying weapon masteries. Well, rather than fiddling around trying to find synergies, they could choose the masteries that are easiest - I would suggest Graze and Push.

It's not like the outcome would be any different if they charged in willy-nilly.
 

Did you consider that you might be putting too much pressure on your players to optimise every last ounce out of the mechanics? For example, you say a player isn't enjoying weapon masteries. Well, rather than fiddling around trying to find synergies, they could choose the masteries that are easiest - I would suggest Graze and Push.

It's not like the outcome would be any different if they charged in willy-nilly.

They were a rogue. Limited option on your masteries.

Other have also commented on masteries being annoying. Ive messed them up as well.
 

this whole are radiation radiation damage could have been made easier:

Once per ROUND you can deal damage to a creature/abject that it in your aura radius.
no matter how much time anyone enters or leaves your aura, damage con only be received ONCE PER ROUND.
Round resets at the start of the turn of anyone that used that ability.
 


Put that 4Eish in the bin with some character role playing rich adventures like this one!

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They were a rogue. Limited option on your masteries.

Other have also commented on masteries being annoying. Ive messed them up as well.
Rogue does seem to be built around dual wielding Vex (for when you don’t otherwise qualify for sneak attack) and Nick (for when you want a cunning action). Very boring. But then I’ve never liked rogues in any edition.
 

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