Marc17
Explorer
Well, my opinion is that the original goal was to focus on the Braunstien game of "What does your character do?" and the DM adjudicating that and then falling back on wargame rules for when that fails. Actually, I'd say there is more new cruft complicating onboarding new players than old. Even 1E AD&D it was pretty dead simple to make a character and understand themeager abilities, especially in the case of a fighter. Now, people are wanting to start at third level which immediately requires understanding and deciding the different paths of their single character class. Futher more, I'd say that if there was any intended design goal, it would be for the game to be played as desired at the table it was being played at, rather than as written or by some ambiguous intention of the authors (who could easily have made lots of things clearer if they really intended anything).I certainly think that wasn't the original goal for early D&D; the original group was focused on creating a houseruled version of a wargame. Those aren't the type of people who do casual!
Being able to onboard new players is almost certainly a design goal for modern D&D like 5e, but D&D has too much legacy cruft to be able to make an actual easy onboard for new players.

