D&D 5E (2024) This Feels Like 4E


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I think there is a large difference between the game presenting a no-brainer choice, and the game punishing you if you don't make that choice.

In the latter case, yeah, the game is pretty much responsible. If the PC will be just fine if they don't make that choice, though, it isn't the game's fault if the player makes it.
that is a very fine line, I see little difference between ‘you deal less damage if you do not swap weapons’ and ‘the game punishes you if you do not swap’.

You can say that it rewards doing so rather than punishes not doing so, but rewards encourage a certain behavior just as much as punishment deters from it
 





You can’t empower a DM into a good leader with rules. That’s a combination of aptitude and practice. Advice, and a willingness to listen, help though.
You can however model best practice in the DMG. And explain the purpose of actually having rules and their relationship with the game world.
Which is why I advocate that new DMs undergo apprenticeships under veteran DM to learn how to run games.
This is a good idea with two caveats:
  • Not everyone starting out has a veteran DM to hand; the expectation as written into the books should be that this is unnecessary if desirable
  • The worst DMs I've played with have been not newbies but veterans who've had their bad habits bed in. (That said there's survivor bias so the chances of getting a bad veteran DM is lower).
 

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