EzekielRaiden
Follower of the Way
Oh, for sure new editions have also introduced their fair share of stuff. However, if you look back at just how horrendously organized the original books were....I think that's evidence enough for how ill-suited early D&D was to onboarding new players.Well, my opinion is that the original goal was to focus on the Braunstien game of "What does your character do?" and the DM adjudicating that and then falling back on wargame rules for when that fails. Actually, I'd say there is more new cruft complicating onboarding new players than old. Even 1E AD&D it was pretty dead simple to make a character and understand themeager abilities, especially in the case of a fighter. Now, people are wanting to start at third level which immediately requires understanding and deciding the different paths of their single character class. Futher more, I'd say that if there was any intended design goal, it would be for the game to be played as desired at the table it was being played at, rather than as written or by some ambiguous intention of the authors (who could easily have made lots of things clearer if they really intended anything).
That it succeeded as it did is a testament to two things: one, that Gygax knew how to write operatic prose, even if he didn't know a blessed thing about effective teaching; and that Gygax and Arneson were tapping a market that hungered and thirsted keenly.

