D&D 5E (2024) This Feels Like 4E

Ya know, those of you that want complex tactical decisions for martials ... it's out there already. Is it a branding thing that keeps you stuck to WotC's 5e if you're so dissatisfied with how martials are treated?

My top example is Level Up A5E, their combat maneuvers are basically 3.5e's Tome of Battle but core to 5e... and I know that there are others out there that've tackled and implemented it, IMO, better than WotC has.
 

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Just basic things like setting your combats in interesting terrain instead of flat dungeon rooms
Do that and suddenly the Push weapon mastery becomes much more appealing. And you can use that as many times as you have attacks, no incentive to juggle.

The trouble with white room theory crafting is the empty white rooms.
 


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