the idea is a cleric who spends all of his time dealing with the magical abilities of his chosen diety. lemme know what you think.
abilities: wisdom determins the amount of spells a priest can cast, how strong of spells, how hard they are to resist charisma determines thier ability to turn undead, and is usefull for the priests AC bonus.
alingment: varied by deity. a priests alingment may be no mare than one step removed from the chosen deities.
hit die: d4
BAB: as a wizard/sorcerer
saves: good: will poor: fort and ref (as a wizard/sorcerer)
skills: 4+ int mod per lvl
class skills: as cleric, also add all knowledges
armor and weapon proficiency: priests are proficient with the use of no armor or shields, as they interupt the casting of spells. all priests are proficient with the quarter staff, dagger, club, light and heavy crossbow.
spells: the priest class casts divine spells, but unlike the cleric he does not need to prepare them for the day rather the priest casts his spells like a sorcerer not needing to prepare ahead of time. like the cleric the priest gains his spell casting abilities from his chosen deity, and must pray for them nightly. the priest class does not have a class spell list, like other classes. rather the priest gains his spells from the domains of his chosen diety. making the choice of their deity a very important factor on what spells they can cast.
domains: in addition to gaining the spells from thier chosen deity, the preist recieves the domain power from all of the deities domains. as well as their deities domains good priests are granted the domain of healing, evil ones destruction, and neutral may choose one or the other.
extra domains: due to thier devotion to magic, and preaching for their deity, it is inevitable that each priest will find his own way to relate their deity to the world around them. for this extra studying, the priest is granted an extra domain at 10th level, and every 5 levels after that.
spells per day: as a cleric (except for the +1 for each level just gets added into the normal spells per day, since all of the priests spells are domain spells.)
turn/ rubuke undead: the priest turns and rubukes undead as a cleric does.
AC bonus: the priest may aply his charima bonus to AC (nobody wants to hit a priest)
well for now this is what i have in mind it seems a little weak to me, but i guess the extra domain abilities will compensate for that. or what about some type of special holy symbol which acts like a wizards familiar? lemme know what you all think i was hoping to play this over the weekend. like always input is appreciated. thanx ahead of time for your help.
abilities: wisdom determins the amount of spells a priest can cast, how strong of spells, how hard they are to resist charisma determines thier ability to turn undead, and is usefull for the priests AC bonus.
alingment: varied by deity. a priests alingment may be no mare than one step removed from the chosen deities.
hit die: d4
BAB: as a wizard/sorcerer
saves: good: will poor: fort and ref (as a wizard/sorcerer)
skills: 4+ int mod per lvl
class skills: as cleric, also add all knowledges
armor and weapon proficiency: priests are proficient with the use of no armor or shields, as they interupt the casting of spells. all priests are proficient with the quarter staff, dagger, club, light and heavy crossbow.
spells: the priest class casts divine spells, but unlike the cleric he does not need to prepare them for the day rather the priest casts his spells like a sorcerer not needing to prepare ahead of time. like the cleric the priest gains his spell casting abilities from his chosen deity, and must pray for them nightly. the priest class does not have a class spell list, like other classes. rather the priest gains his spells from the domains of his chosen diety. making the choice of their deity a very important factor on what spells they can cast.
domains: in addition to gaining the spells from thier chosen deity, the preist recieves the domain power from all of the deities domains. as well as their deities domains good priests are granted the domain of healing, evil ones destruction, and neutral may choose one or the other.
extra domains: due to thier devotion to magic, and preaching for their deity, it is inevitable that each priest will find his own way to relate their deity to the world around them. for this extra studying, the priest is granted an extra domain at 10th level, and every 5 levels after that.
spells per day: as a cleric (except for the +1 for each level just gets added into the normal spells per day, since all of the priests spells are domain spells.)
turn/ rubuke undead: the priest turns and rubukes undead as a cleric does.
AC bonus: the priest may aply his charima bonus to AC (nobody wants to hit a priest)
well for now this is what i have in mind it seems a little weak to me, but i guess the extra domain abilities will compensate for that. or what about some type of special holy symbol which acts like a wizards familiar? lemme know what you all think i was hoping to play this over the weekend. like always input is appreciated. thanx ahead of time for your help.

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